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ReCloth

Plugins + Scripts ReCloth

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Thanks, this is an interesting find.

I don't know how you exported your G2 armature but it contains some twist bones with weights. So those bone weights gets exported together. But in VaM those bones don't exist.
ReCloth doesn't expect any non existent bone so the weight normalization gets messed up.

I guess I can add a filter in the next update.

For now it is easy to go around this. Either you delete/rename those bones or vertex groups and re-export weight (safest), or you can directly mask out those bones in skinning tab:

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Thanks so much and the bone masking works well for me! I just used the diffeomorphic daz importer plugin to export the G2 mesh and armature from daz and import to blender,I got everything set up in blender epecailly the bone weight transfer.

Found the core reason anyway!Using diffeomorphic daz importer plugin will creat some new bones in blender in the hidden bone collection, the thigh twist bones in blender are actually useful for rotating the thigh bone around z direction,I guess in daz the thigh bone itself can directly rotate around z axis, but it must use the new twist bone to realize the same z rotation in blender by daz importer.
Will try to do some clean up check in blender and at least I know some tips to watch out. Hopefully everything can still be done in blender :)
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Hi Regguise,from what I test, the friction parameter in the green circle is actually not friction , it‘s much more like collision spring, the higher the value, the clothing tends to bounce more intensively againt the object it collides with, acting like a boucing ball with infinite loop if the value is high enough and at the meantime the damping parameter is low enough-around zero-when falling to ground. You may need to add a effective friction parameter in future updates, but still keep this bouncing parameter cos it‘s interesting!
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Hi Regguise,another question when you are available:when I pose the wrist in blender there is no clipping between wrist and clothing, but same pose in vam will lead to serious clipping, is this an inherent problem of the plugin or the mechanism of vam or I did something wrong? I do not want to use pushout because it will lead to even bigger distortion. Pic for your reference!
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Hi Regguise,another question when you are available:when I pose the wrist in blender there is no clipping between wrist and clothing, but same pose in vam will lead to serious clipping, is this an inherent problem of the plugin or the mechanism of vam or I did something wrong? I do not want to use pushout because it will lead to even bigger distortion. Pic for your reference!View attachment 573230
Hello, have you solved this problem?
 
I think it‘s hard to solve the problem by the plugin itselt, but you can hide the skin by adding custom mask like using plugins of going going gone and etc.
Hello, have you solved this problem?
 
Hi Regguise after a thorough test of your plugin,I have a few findings for your reference if you need some review. Love this plugin so much and thanks again! Relevant pics attached.

1.Shading seam. After using the recltoh plugin, rendered shading seams appear exactly where the model has UV seams. Enabling Pushout + Bilateral Smooth + HC Correction tends to cause severe UV distortion, which greatly ruins the visual effect. But this issue is still useful in a few scenarios, and it causes issues at other times.

Two useful cases:
1.We sometimes want to intentionally use UV seams as the stitching lines of the clothes.
2.It can also be used for making clothes with sharp edges on the model, achieving the same effect as Shade Flat in Blender.
Suggestion : make this shading seam effect toggleable.

2.Friction in sim tab malfunction. The friction parameter in the green circle is actually not friction , it‘s much more like collision spring, the higher the value, the clothing tends to bounce more intensively againt the object it collides with, acting like a boucing ball with infinite loop if the value is high enough and at the meantime the damping parameter is low enough-around zero-when falling to ground.
Suggestion: add a effective friction parameter

3.Clothing with proxy cloth enabled cannot be grabbed using the Cloth Grab Sphere,but clothing with stopper's proxy can be grabbed by sphere. But stopper's proxy will lead to mesh distortion. Proxy in the recloth plugin is still irreplaceable.

4. Mesh explosion. After using proxy cloth, setting Smooth Iteration to 0 will cause mesh explosion. From my test,this issue appears with some high poly proxy clothing, but disappears with very low poly proxy clothing. I do not know whether poly count is the cause.

5. Pushout. The Pushout feature will distort the mesh of clothing with raised detailed geometry.
Its working mechanism is to push mesh parts that are close enough to the body outward along the body surface.
However, the top ends of some raised details are not close enough to the body, while their bottom ends are within the proximity threshold.
This results in the destruction of detail geometry.
Suggestion1: adding an option to offset all mesh vertices uniformly along the normal direction of the body surface if possible,
Suggestion2: add a option to mask out areas(using material slots e.g.)to turn off pushout effect in custom regions, this is useful for creating skin tight clothing edge part to fit the real body well while we do not want rest parts of the clothing be pushed out for good reason and we can hide the relevent body parts to prevent cliping for rest parts of the clothing. This is crucial because when pose the character limbs, the clothing edge will misalign with the real body and clipping appears, refer to ‘6. Misalignments’ for details.

6. Misalignments. For tight skin clothing, I tested using the body mesh to create a recloth version clothing and there are many misalignments between the real body and clothing, but we can use proxy within this plugin to largely solve the problem- proxy red value at 0.01-0.02 will work well but the clothing will lag behind the body when move the body quickly even if the damping and detach strengh and weight are all set to 0,so sometimes still need to turn off the recloth plugin or use a combination of both. And also use hide skin plugin on hub to achieve the best possible result.
For clothing not tight-skin, the plugin works like a charm in most cases I believe. And pushout patially solves of the problem if most misalignment parts are inside body if want good tight skin effect.

7. Performance of the proxy sim. Enable proxy sim of the recloth plugin eats a lot of compute resources and takes some efforts to cook so the functions of those not related to sim are still first priority.

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