ReAnimator

Paid Plugins ReAnimator

miscreatedreality

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miscreatedreality submitted a new resource:

ReAnimator - Muscle Animations - Use only physical muscles for ultra realistic immersion

View attachment 21725
This is the first release of the muscle animation plugin. I also added 11 random animations that's included as templates. It should be quite to create your own animations in collaboration with the Muscle Manager plugin.
  • Back-20-Poses
  • Front-Sexy-1
  • Knee-8-Poses
  • Lay-To-Knee
  • Leg-Exercise-1
  • Side-6-Poses
  • Sitting-exercise-1
  • Squat-13-Poses
  • Sanding-Sitting-10-Poses
  • Struggling-2
I will provide you with more animations...

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miscreatedreality updated ReAnimator with a new update entry:

Limb Filters, UI improvements, tooltips and more

View attachment 46822

  • Limbs filter added for all body parts with Upper/Lower & Mirror features
  • Possible to enable and disable body parts for all or a separate key frame/pose
  • Reset all filtered or specific body parts
  • Next/Previous key frame/pose buttons added
  • Loading/Saving scenes now also should work with ReAnimation (Also autoplay)
  • Tooltip added for most buttons
  • Triggered subfolder animation load fixed
  • Added triggered Actions for internal...

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miscreatedreality updated ReAnimator with a new update entry:

New filters and a refreshed UI

https://www.miscreatedreality.com/reanimator

ReAnimator 3.0.1 release notes:
  • Updated filter UI to use the Humanoid UI
  • Enabled individual pose strength playback (Simple push-ups?)
  • New Filter: Copy / Paste pose(s)
  • New Filter: Delete pose(s)
  • New Filter: Random Twist/ Bend pose(s)
  • New Filter: Intensify pose(s)
  • Improved Playback and Next/ Previous pose buttons
  • Added penis to the filter
  • Changed folder to VAM/Saves/PluginData/miscreated/ReAnimations -...

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miscreatedreality updated ReAnimator ? with a new update entry:

Added LookAt. Head and neck muscles follows camera and your head

Lets prepare for interesting muscle-updates! I've been working on a way to override the muscle animation to improve immersion. If the character is within a certain field of view, he/she will try bending muscles to look at you (or the camera) while still perfoming the muscle-animation.
  • Look At Head / Window Camera by using physical muscles. You can find all properties in ReAnimator/More/
  • Configurable to use neck and/or spine muscles
  • Switch on/off by a randomized timer...

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Hello, your work with the muscle manager(and also the other Plugin modules too) is really impressive. :) I am also in your Patreon group, but i dont saw any Guides about how to use it with acids timeline. Is it possibe (or are you planning) to implement it into timeline? Or some sort of general switch from the classic moving mechanics to your muscle based?
Keep on the good work. :)
greets
LeChuck
 
Hello, your work with the muscle manager(and also the other Plugin modules too) is really impressive. :) I am also in your Patreon group, but i dont saw any Guides about how to use it with acids timeline. Is it possibe (or are you planning) to implement it into timeline? Or some sort of general switch from the classic moving mechanics to your muscle based?
Keep on the good work. :)
greets
LeChuck

Yes, I usually expose important properties and created actions in my plugins to be able to use them for interesting combinations with other plugins.

Here are some really old gif-images I found, how to use it with triggers and you can do the same with timeline.

re-animator-actions.gif


reanimator-action-test4.gif


In latest update you can also control the neck and spine muscles to make her look at you..

Please let me know if there are features missing. You can also join my discord server if you want more support.
 

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