• Hello Guest!

    We have recently updated our Site Policies regarding the use of Non Commercial content within Paid Content posts. Please read the new policy here.

    An offical announcement about this new policy can be read on our Discord.

    ~The VaMHub Moderation Team
  • Hello Guest!

    We posted an announcment regarding upcoming changes to Paid Content submissions.

    Please see this thread for more information.

Lets prepare for interesting muscle-updates! I've been working on a way to override the muscle animation to improve immersion. If the character is within a certain field of view, he/she will try bending muscles to look at you (or the camera) while still perfoming the muscle-animation.
  • Look At Head / Window Camera by using physical muscles. You can find all properties in ReAnimator/More/
  • Configurable to use neck and/or spine muscles
  • Switch on/off by a randomized timer, plugin action or Ctrl+L shortcut
  • Using new toggle-button feature for look at
  • New Actions: LookAtMe, StopLookAtMe, ToogleLookAtMe
  • Look At Me FOV threshold, Damper, Spine/Neck Weight
  • Toes also available and working in filter parts
Here you can see the tries to look at the camera using her muscles
  • Added full body Hero animation (including finger animation!) and also a Suffocation animation
  • Moved all older animations to Mix-folder
  • Pose Order: Shuffle and Reverse
  • Added new filter: Change absolute or relative keyframe times
1635369655568.png


New Animations
https://www.miscreatedreality.com/reanimator

ReAnimator 3.0.1 release notes:
  • Updated filter UI to use the Humanoid UI
  • Enabled individual pose strength playback (Simple push-ups?)
  • New Filter: Copy / Paste pose(s)
  • New Filter: Delete pose(s)
  • New Filter: Random Twist/ Bend pose(s)
  • New Filter: Intensify pose(s)
  • Improved Playback and Next/ Previous pose buttons
  • Added penis to the filter
  • Changed folder to VAM/Saves/PluginData/miscreated/ReAnimations - All plugins will follow
  • Clean up and bug fixes
muscle-manager-2-0-reanimator-tongue-result.gif

Tongue muscle animation is part of the ReAnimator

possess-reanimator-cut-2-400.gif

From a older ReAnimated play-test

balance-dance-reanimator.gif

Synchronized reanimated combined with balance (dance mode)
ReAnimator-2.0.png


  • Limbs filter added for all body parts with Upper/Lower & Mirror features
  • Possible to enable and disable body parts for all or a separate key frame/pose
  • Reset all filtered or specific body parts
  • Next/Previous key frame/pose buttons added
  • Loading/Saving scenes now also should work with ReAnimation (Also autoplay)
  • Tooltip added for most buttons
  • Triggered subfolder animation load fixed
  • Added triggered Actions for internal templates
  • UI Cleanup

  • UI Updates (Multi-Columns - Muscle Manager to the left and ReAnimator to the right
  • Fixed move buttons bug (Timeline and playback)
  • Clear all poses bug fixed
  • Improved interactions with Muscle Manager

muscle-random-pose-2-s.gif


Example of results from some randomly generated animations
ReAnimator-1-1-updated.png

ReAnimator 1.2
  • UI Updates (Multi-Columns - Muscle Manager to the left and ReAnimator to the right
  • Fixed move buttons bug (Timeline and playback)
  • Clear all poses bug fixed
  • Improved interactions with Muscle Manager:
muscle-manager-smooth-transitions-4-s.gif



reanimator-relax-trigger.gif

How you can trigger relax states and stored animations by events, for example triggered by the syringe.

ReAnimator 1.1
  • Improved stablity
  • Move pose forward/backward buttons
  • Oscillating/Ping Pong animations
  • Cubic Ease In/Out
  • Bugfixes - Thanks for your thorough tests @babul


reanimator-1-1-forward-backward.gif

Rearrange your muscle poses with ease
Back
Top Bottom