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REALFEEL

Trucino

Well-known member
Messages
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Points
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Trucino submitted a new resource:

REALFEEL project Free Demo - Interactive apartment + Real-like girl + 3/30 mocaps. A project focusing on immersion and realism.

View attachment 362192

REALFEEL is a project that focuses on immersion and realism. This project is made up of 1000+ hours. It is my first project, but I have many years of creative experience. I believe that this project is AAA and that you will enjoy it. If the project is successful, I will start working full-time at VaM.


View attachment 362225



REAL LIKE GIRL + 4/31 SEX MOCAPS
This girl is hand...​

Read more about this resource...
 
Interesting scene but I'm getting 25-35 fps with the recommended settings on a Radeon 7900XT and Ryzen 5800X3D. What kind of hardware did you develop this on? Not sure what's eating so much CPU time. Even without HQ and soft body physics the fps are about 45-50 on desktop.
 
Interesting scene but I'm getting 25-35 fps with the recommended settings on a Radeon 7900XT and Ryzen 5800X3D. What kind of hardware did you develop this on? Not sure what's eating so much CPU time. Even without HQ and soft body physics the fps are about 45-50 on desktop.

Yeah, same. Also know the reason for the performance drop: Not physics, bad Lighting Rigs. Most/All of the Lights are Point/Force Pixel, so it's practically guaranteed that two or more Lightsources overlap on one or more object (Person atoms especially).

@Trucino: When one or more lightsource(s) overlap on an object (i.e. an area of the surface of the object is lit by two or more lightsources), performance tanks. Drastically. Try disabling lights & watch effect on performance - I managed to go from 12fps in VR to >45fps merely by disabling lights and/or converting points to spots (with suitably small aperture, ie. at most angle <50° - goal is to tune the spots such that their cones do NOT overlap ).

And since you use point-sources rather than spots, overlap from multiple lightsources is practically guaranteed - that setup you use is ... suboptimal, to put it mildly.

Try the following:
1) Get PluginIdea's Gizmo System - provides optical clue about shape & size of each lightsource's "field". Helps visualizing lighcones/radii.
2) Convert as many lightsources as possible to spots - with small opening (angle), such that the spots don't overlap.
3) Maybe, instead of dozens of point-shaped lightsources with fixed orientation that need to be "on" all the time, use a handfull of spots that track the "Zone of interest" (Person atom(s)) & move with the "station" (Cowgirl on Couch, Missy in Kitchen etcetc). Probably best to parent a couple spots to a subscene & use Lumination plugin - the plugin provides the tracking functionality, and you can move the subscene (with the lights) within the room to have optimal positioning for each animation/station.
4) Maybe also check out CameraMan - basically a subscene with a camera that tracks a target (person atom) & moves with it. The lighting rig contained in the subscene is what's interesting. Maybe. Could be. It's actually made for MMD dance-scenes, but should also work for your scene.
5) PluginIdea built some alternative, performance-friendly lightsources. Maybe interesting for you.


Nice scene, otherwise ... :cool:
 
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Most/All of the Lights are Point/Force Pixel, so it's practically guaranteed that two or more Lightsources overlap on one or more object
Pixel light sources are hungry, that's true. Depending on hardware they can be the (gpu) bottle neck. However, I disabled/removed each and every light from the scene and disabled HQ and soft body physics. Even after all of that, fps was still too low to be playable in VR. Something's eating CPU time.
 
Pixel light sources are hungry, that's true. Depending on hardware they can be the (gpu) bottle neck. However, I disabled/removed each and every light from the scene and disabled HQ and soft body physics. Even after all of that, fps was still too low to be playable in VR. Something's eating CPU time.

Ok. Have to say I was content with tripling my fps to 45-50 in VR, purely by disabling/modifying lighting. no tweaks that would influence physics. So I guess I was heavily GPU limited in that scene. Didn't notice bad CPU/physics performance drops, but ... beggars can't be choosers, and I'm definitely not a chooser.

Mind you, 45fps in VR is pretty decent for my Zen 7 5800x (no 3d) and Ry 5700XT - nevermind that my Quest 1 can't really do better than 70/2=45 due to its antique display - but I reckon that if I had that sweet Zen 7 5800X3D, I'd also have different performance goals.
 
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Ok. Have to say I was content with tripling my fps to 45-50 in VR, purely by disabling/modifying lighting. no tweaks that would influence physics. So I guess I was heavily GPU limited in that scene. Didn't notice bad CPU/physics performance drops, but ... beggars can't be choosers, and I'm definitely not a chooser.

Mind you, 45fps in VR is pretty decent for my Zen 7 5800x (no 3d) and Ry 5700XT - nevermind that my Quest 1 can't really do better than 70/2=45 due to its antique display - but I reckon that if I had that sweet Zen 7 5800X3D, I'd also have different performance goals.
I use a HP Reverb G2, which has inside out tracking and relies on the CPU for that. Scenes that tank CPU performance are close to unplayable even if ~45 fps would be fine otherwise.
 
Yeah, same. Also know the reason for the performance drop: Not physics, bad Lighting Rigs. Most/All of the Lights are Point/Force Pixel, so it's practically guaranteed that two or more Lightsources overlap on one or more object (Person atoms especially).

@Trucino: When one or more lightsource(s) overlap on an object (i.e. an area of the surface of the object is lit by two or more lightsources), performance tanks. Drastically. Try disabling lights & watch effect on performance - I managed to go from 12fps in VR to >45fps merely by disabling lights and/or converting points to spots (with suitably small aperture, ie. at most angle <50° - goal is to tune the spots such that their cones do NOT overlap ).

And since you use point-sources rather than spots, overlap from multiple lightsources is practically guaranteed - that setup you use is ... suboptimal, to put it mildly.

Try the following:
1) Get PluginIdea's Gizmo System - provides optical clue about shape & size of each lightsource's "field". Helps visualizing lighcones/radii.
2) Convert as many lightsources as possible to spots - with small opening (angle), such that the spots don't overlap.
3) Maybe, instead of dozens of point-shaped lightsources with fixed orientation that need to be "on" all the time, use a handfull of spots that track the "Zone of interest" (Person atom(s)) & move with the "station" (Cowgirl on Couch, Missy in Kitchen etcetc). Probably best to parent a couple spots to a subscene & use Lumination plugin - the plugin provides the tracking functionality, and you can move the subscene (with the lights) within the room to have optimal positioning for each animation/station.
4) Maybe also check out CameraMan - basically a subscene with a camera that tracks a target (person atom) & moves with it. The lighting rig contained in the subscene is what's interesting. Maybe. Could be. It's actually made for MMD dance-scenes, but should also work for your scene.
5) PluginIdea built some alternative, performance-friendly lightsources. Maybe interesting for you.


Nice scene, otherwise ... :cool:
These are really good ideas for improving performance. I had never seen Gizmos System but just checked it out after reading this. Not only is it good for seeing influence of lights,camera,audio but the replacing of the basic square controller nodes with hands, boobs, head, etc icons is brilliant. I'd seen the colored controllers of other plugins but wasn't impressed. Come to think of it I should probably be writing that in a review for the plugin instead of here, but I digress...

Getting back to this resource, my FPS was pretty bad also, even with all the lights (I could find) out and settings at "Very Low". Very strange. That's what led me to this discussion page.

Also, I have a question for @Trucino. Where did that VamTimbo mocap come from? "Welcome Pilates" ??
 
Yeah, same. Also know the reason for the performance drop: Not physics, bad Lighting Rigs. Most/All of the Lights are Point/Force Pixel, so it's practically guaranteed that two or more Lightsources overlap on one or more object (Person atoms especially).

@Trucino: When one or more lightsource(s) overlap on an object (i.e. an area of the surface of the object is lit by two or more lightsources), performance tanks. Drastically. Try disabling lights & watch effect on performance - I managed to go from 12fps in VR to >45fps merely by disabling lights and/or converting points to spots (with suitably small aperture, ie. at most angle <50° - goal is to tune the spots such that their cones do NOT overlap ).

And since you use point-sources rather than spots, overlap from multiple lightsources is practically guaranteed - that setup you use is ... suboptimal, to put it mildly.

Try the following:
1) Get PluginIdea's Gizmo System - provides optical clue about shape & size of each lightsource's "field". Helps visualizing lighcones/radii.
2) Convert as many lightsources as possible to spots - with small opening (angle), such that the spots don't overlap.
3) Maybe, instead of dozens of point-shaped lightsources with fixed orientation that need to be "on" all the time, use a handfull of spots that track the "Zone of interest" (Person atom(s)) & move with the "station" (Cowgirl on Couch, Missy in Kitchen etcetc). Probably best to parent a couple spots to a subscene & use Lumination plugin - the plugin provides the tracking functionality, and you can move the subscene (with the lights) within the room to have optimal positioning for each animation/station.
4) Maybe also check out CameraMan - basically a subscene with a camera that tracks a target (person atom) & moves with it. The lighting rig contained in the subscene is what's interesting. Maybe. Could be. It's actually made for MMD dance-scenes, but should also work for your scene.
5) PluginIdea built some alternative, performance-friendly lightsources. Maybe interesting for you.


Nice scene, otherwise ...

Hi all, hi cherrs mate.
I have to reply multiple to evrybody who have fps drops. Ill try to answer evrything.

I was developing on 4090 but I tester it with people who had worse PC even CPU. But fps rates was from 30-70 on VR. 45-120 fps on PC only.

Main killer are lights you know about them. Another point is important to say, I tested it only with my custom modeled chick. We Discovery that complex hair is an problem. I had to set hair hair to less numbers of particles and physics so it helped performance drastically. So if you are using your own models, maybe hair need to be little edited.

back to lights. I will look on posibilities how to improve performance in the scene, but only with technical ways that will let the project apperance on realistic ilumination level.

Its Hard to be good woth evrybody even I am trying to do so. But majority have no problem with fps. Atleast they didnt tak about this problem but more about what will be my next content. So I thought there is no fps problem.
35-45 fps with VR is good for this scene if you realise you have complex apartment with many assets.

if younhave less. We can find a problem just writes me pm on discord of vam for example and we will find a reasons. Now I can point only lights as a main problem.

And once again Ill promise I look on posibilities to fix it + ill test It again with somebody who have weaker PC. Still for me is more important let the scene be beauty for majority, then make it faster for minority. So again, only technical updates will arive. Not changes that will change ilumination apperance.

evrybody who will have time to make a stream for me of their gameplay, ill be happy and able to try find a problem with you. Dont hestitate and write me pm.

Bb REALFEEL
 
These are really good ideas for improving performance. I had never seen Gizmos System but just checked it out after reading this. Not only is it good for seeing influence of lights,camera,audio but the replacing of the basic square controller nodes with hands, boobs, head, etc icons is brilliant. I'd seen the colored controllers of other plugins but wasn't impressed. Come to think of it I should probably be writing that in a review for the plugin instead of here, but I digress...

Getting back to this resource, my FPS was pretty bad also, even with all the lights (I could find) out and settings at "Very Low". Very strange. That's what led me to this discussion page.

Also, I have a question for @Trucino. Where did that VamTimbo mocap come from? "Welcome Pilates" ??
Hi timbos welcome mocap was made by Timbo especialy for this scene.
 
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Still for me is more important let the scene be beauty for majority, then make it faster for minority

Aha Ha ha ... sorry mate. I only need one slap in the face to know where my place is.

Have fun with the rich kids.
 
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FYI, you might want to check spelling for your Patreon site ;) ...
ss.jpg
 
Just wanted to let you know that collision physics are tanking performance. This is with recommended settings of course.



Here's what happens if I use my regular settings. While HQ physics can hide such issues, they still result in very poor cpu performance.

 
I sincerely apologize. Maybe I'm a complete idiot BUT HOW TO START THE SCENE. I load up with a girl doing cardio workouts and nothing happens. Yes, I can turn on the lights and open the doors, but how do I get to the process itself?
 
Trucino updated REALFEEL with a new update entry:

Update 8 - POVmenu + Orgasm System + Cum effects + 11 Unique Orgasm Mocaps

View attachment 452293


VERSION 9.0 UPDATE 8

POV menu
Unique Orgasm Mocaps - Kitchen (13x)
More realistic dripping
Minor Updates

POV menu

Speed Control: Up to 6 speeds + automatic speed
Orgasm Triggering and Cleanup: Activate and clean up after the climax
Categories: Vagina / Anal / Idle
Room Navigation: Move between...​

Read the rest of this update entry...
 
Hi, I gave it another shot to see if performance improved after I upgraded my hardware. Sadly, I ran into new issues with this version.

On scene load, there are a couple of errors being logged. The ones in red show up in the in-game log, the rest is from unity's extended log.
11:48:35 AM [Log] Load Trucino.REALFEEL_Demo.9:/Saves/scene/2024/REALFEEL/REALFEEL project DEMO/Demo9/REALFEEL Demo.json
11:49:05 AM [Error] Tried registering param Sound min delay that already exists
11:49:05 AM [Error] Tried registering param Reverb mix that already exists
11:49:05 AM [Error] Tried registering param Sound min delay that already exists
11:49:05 AM [Error] Tried registering param Reverb mix that already exists
11:49:05 AM [Error] Tried registering param Decal Color that already exists
11:49:05 AM [Error] Tried registering param Decal Color that already exists
11:49:05 AM [Error] Tried registering param Normal Strength that already exists
11:49:05 AM [Error] Tried registering param Normal Strength that already exists
11:49:05 AM [Error] Tried registering param Sound min delay that already exists
11:49:05 AM [Error] Tried registering param Reverb mix that already exists
11:49:05 AM [Error] Tried registering param Sound min delay that already exists
11:49:05 AM [Error] Tried registering param Reverb mix that already exists
11:49:35 AM [Error] Coroutine couldn't be started because the the game object 'plugin#0_VamTimeline.AtomPlugin' is inactive!
11:49:36 AM [Error] Coroutine couldn't be started because the the game object 'plugin#0_VamTimeline.AtomPlugin' is inactive!
11:49:44 AM [Error] LogicBricks Sequence plugin found broken index data. Please resave the scene to fix.
11:49:44 AM [Error] LogicBricks Sequence plugin found broken index data. Please resave the scene to fix.
11:49:44 AM [Error] LogicBricks Sequence plugin found broken index data. Please resave the scene to fix.
11:49:44 AM [Error] LogicBricks Sequence plugin found broken index data. Please resave the scene to fix.
11:49:44 AM [Error] LogicBricks Sequence plugin found broken index data. Please resave the scene to fix.
11:49:44 AM [Error] LogicBricks Sequence plugin found broken index data. Please resave the scene to fix.

11:50:03 AM [Warning] Vertex 2887 has more neighbors 24 than the maximum 16
11:50:03 AM [Warning] Vertex 4681 has more neighbors 24 than the maximum 16
11:50:03 AM [Warning] Vertex 243 has more neighbors 17 than the maximum 16
11:50:03 AM [Warning] Vertex 909 has more neighbors 17 than the maximum 16
11:50:04 PM [Error] Timeline: The storable float 'geometry BJ DX Kiss 2' has been removed. Remove it from Timeline to silence this error.
11:50:04 PM [Error] Timeline: The storable float 'geometry BJ DX Smile 1' has been removed. Remove it from Timeline to silence this error.

What's worse though, is that the scene hangs/crashes vam when it's unloaded before loading a new scene. Here's the extended log. Please note the elapsed time between log entries. I tested this on a clean installation of vam.
12:09:36 PM [Log] Load Saves\scene\MeshedVR\default.json
12:09:36 PM [Log] Unloading unused asset bundle hazmhox.fluids101.11:/Custom/Scripts/Fluids101/fluids101person_assets.vfxbundle
12:09:36 PM [Log] Unloading unused asset bundle hazmhox.vammoan.22:/Custom/Scripts/VAMMoan/audio/voices.voicebundle
12:09:36 PM [Log] Unloading unused asset bundle hazmhox.vammoan.22:/Custom/Scripts/VAMMoan/audio/voices-shared.voicebundle
12:09:37 PM [Log] Unload demand activated morph MacGruber.Life.13:/Custom/Atom/Person/Morphs/male/MacGruber/Pose/Breathing/Breathing_Chest.vmi
12:09:37 PM [Log] Unload demand activated morph MacGruber.Life.13:/Custom/Atom/Person/Morphs/male/MacGruber/Pose/Breathing/Breathing_NoseOut.vmi
12:09:37 PM [Log] Unload demand activated morph MacGruber.Life.13:/Custom/Atom/Person/Morphs/male/MacGruber/Pose/Breathing/Breathing_Stomach.vmi
12:09:37 PM [Log] Unload demand activated morph Trucino.REALFEEL_Demo.9:/Custom/Atom/Person/Morphs/female/AAA LT MORPHS/M7 feet.vmi
12:09:37 PM [Log] Unload demand activated morph Trucino.REALFEEL_Demo.9:/Custom/Atom/Person/Morphs/female/AAA LT MORPHS/M7 female.vmi
12:09:37 PM [Log] Unload demand activated morph Trucino.REALFEEL_Demo.9:/Custom/Atom/Person/Morphs/female/AAA LT MORPHS/Michaela 6 feet.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/DN/DN Breast Rotate Up L.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/DN/DN Breast Rotate Up R.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/DN/DN Breasts Natural Reverse L.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/DN/DN Breasts Natural Reverse R.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/FW/FW Breast Depth L.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/FW/FW Breast Depth R.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/FW/FW Breast Diameter(Pose) L.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/FW/FW Breast Diameter(Pose) R.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/FW/FW Breast Height2 L.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/FW/FW Breast Height2 R.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/FW/FW Breast Rotate Down L.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/FW/FW Breast Rotate Down R.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/FW/FW Breast Round L.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/FW/FW Breast Round R.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/FW/FW Breast Small L.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/FW/FW Breast Small R.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/FW/FW Breast Width L.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/FW/FW Breast Width R.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/FW/FW ChestSeparateBreasts.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/FW/FW Sternum Width.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/LT/LT Areola S2S R.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/LT/LT Breast Depth Squash R.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/LT/LT Breast Diameter L.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/LT/LT Breast Diameter R.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/LT/LT Breast Move S2S In R.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/LT/LT Breast Rotate X In L.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/LT/LT Breast Rotate X In R.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/LT/LT Breast Rotate X Out L.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/LT/LT Breast Rotate X Out R.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/LT/LT Breast Under Smoother2 L.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/LT/LT Breast Under Smoother2 R.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/LT/LT Breast Under Smoother3 L.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/LT/LT Breast Under Smoother3 R.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/LT/LT Breast Width L.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/LT/LT Breast Width R.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/LT/LT Breasts Flatten R.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/LT/LT Breasts Hang Forward L.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/LT/LT Breasts Hang Forward R.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/LT/LT Breasts Shift S2S Left L.vmi
12:09:37 PM [Log] Unload demand activated morph everlaster.TittyMagic.70:/Custom/Atom/Person/Morphs/female/everlaster/TittyMagic/LT/LT Breasts Shift S2S Left R.vmi
12:09:37 PM [Log] Unload demand activated morph MacGruber.Life.13:/Custom/Atom/Person/Morphs/female/MacGruber/Pose/Breathing/Breathing_Chest.vmi
12:09:37 PM [Log] Unload demand activated morph MacGruber.Life.13:/Custom/Atom/Person/Morphs/female/MacGruber/Pose/Breathing/Breathing_NoseOut.vmi
12:09:37 PM [Log] Unload demand activated morph MacGruber.Life.13:/Custom/Atom/Person/Morphs/female/MacGruber/Pose/Breathing/Breathing_Stomach.vmi
12:09:37 PM [Log] Unload demand activated morph Trucino.REALFEEL_Demo.9:/Custom/Atom/Person/Morphs/female_genitalia/AAA LT Morphs/Michaela 5 Gensmooth.vmi
12:09:38 PM [Log] Unloading unused asset bundle Trucino.REALFEEL_Demo.9:/Custom/Assets/MYHOME/HOME 2023/tantra-chair.assetbundle
12:09:38 PM [Log] Unloading unused asset bundle Trucino.REALFEEL_Demo.9:/Custom/Assets/MYHOME/HOME 2023/gauc-pillow-big.assetbundle
12:09:39 PM [Log] Unloading unused asset bundle Trucino.REALFEEL_Demo.9:/Custom/Assets/MYHOME/HOME 2023/pillows.assetbundle
12:09:40 PM [Log] Unloading unused asset bundle Trucino.REALFEEL_Demo.9:/Custom/Assets/MYHOME/HOME 2023/doors.assetbundle
12:09:40 PM [Log] Unloading unused asset bundle Trucino.REALFEEL_Demo.9:/Custom/Assets/MYHOME/HOME 2023/bar-chair.assetbundle
12:09:40 PM [Log] Unloading unused asset bundle Trucino.REALFEEL_Demo.9:/Custom/Assets/MYHOME/HOME 2023/denver_night.assetbundle
12:10:03 PM [Log] Unloading unused asset bundle Trucino.REALFEEL_Demo.9:/Custom/Assets/MYHOME/HOME 2023/home2024 demo5.assetbundle
12:10:24 PM [Log] Unloading unused asset bundle Trucino.REALFEEL_Demo.9:/Custom/Assets/MYHOME/HOME 2023/portable-light.assetbundle
12:11:15 PM [Log] Unloading unused asset bundle Trucino.REALFEEL_Demo.9:/Custom/Assets/MYHOME/HOME 2023/doors-bathroom.assetbundle
12:19:04 PM [Log] Unloading unused asset bundle Trucino.REALFEEL_Demo.9:/Custom/Assets/MYHOME/HOME 2023/showerwaudio.assetbundle
12:35:58 PM [Log] Unloading unused asset bundle Trucino.REALFEEL_Demo.9:/Custom/Assets/MYHOME/HOME 2023/doors-lodzie.assetbundle
12:37:23 PM [Log] Unloading unused asset bundle Trucino.REALFEEL_Demo.9:/Custom/Assets/MYHOME/HOME 2023/lodzie-stolek.assetbundle
12:37:57 PM [Log] Unloading unused asset bundle Trucino.REALFEEL_Demo.9:/Custom/Assets/MYHOME/HOME 2023/lodzie-zidlicka.assetbundle
12:38:15 PM [Log] Unloading unused asset bundle Trucino.REALFEEL_Demo.9:/Custom/Assets/MYHOME/HOME 2023/obyvak-ovladac.assetbundle
12:38:32 PM [Log] Unloading unused asset bundle Trucino.REALFEEL_Demo.9:/Custom/Assets/MYHOME/HOME 2023/obyvak-kniha.assetbundle
12:38:50 PM [Log] Unloading unused asset bundle Trucino.REALFEEL_Demo.9:/Custom/Assets/MYHOME/HOME 2023/obyvak-joystick.assetbundle

As you might expect, while this is going on vam is unresponsive.
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