I'm trying to customize a set of clothing for a character, but when I import it into VAM using the clothing importer, I notice a lot of irregular deformations occurring. When I attempt to add subdivision to the clothing in Blender, the situation worsens. I want to understand what's causing this—is it that I can't use models other than the default character model as a base for importing clothing? The clothing I'm using was created in Blender, sculpted to fit the character, and no modifications were made in Daz during the process.