• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
ProximityGrab

Plugins + Scripts ProximityGrab

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FivelSystems

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fivel submitted a new resource:

ProximityGrab - Grab any physics object anytime

Proximity Grab for Virt-A-Mate

Proximity Grab is a plugin that allows you to easily grab and attach objects using a proximity sphere instead of a precise raycast. It uses physics-based joints for smooth, natural movement.

Features
  • [] Proximity Detection: Uses a sphere overlap to find targets near your hand. No aiming required! [] Visual Feedback: Draws a green wireframe sphere to show exactly what is in range...

Read more about this resource...
 
fivel updated ProximityGrab with a new update entry:

ProximityGrab v2- 2026-01-27

Feature: Real-Time Physics. Stiffness, Mode, and Blend Speed now update instantly for active grabs.
Feature: Proper Spring Mechanics. "Soft" and "Firm" presets now use ConfigurableJoint Drives instead of hard locks.
Feature: "Grab Triggers" and "Grab MeshJoints" toggles for advanced control.
Fix: Resolved persistent crash on load by flattening architecture.
Fix: "Pink Blob" gizmo fixed by implementing robust Shader finding logic.
Fix: Correctly...

Read the rest of this update entry...
 
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