I have consulted relevant information and I know that I can import VAM character models in blender, but the corresponding bone information is missing.
1. I tried to animation test using the built-in model in Cascadeur and export it as fbx
2. Then import through blender, and use the Blender plugin to bvh format everywhere
3. Finally, use the bvh player plug-in to play in vam
It can be seen that some bones have animation effects, but overall, I judged that the bone configuration is inconsistent, so some bones have not changed, which makes the entire process unable to proceed smoothly.
How do I want to go around the bones of the character model of VAM and import them normally in blender
1. I tried to animation test using the built-in model in Cascadeur and export it as fbx
2. Then import through blender, and use the Blender plugin to bvh format everywhere
3. Finally, use the bvh player plug-in to play in vam
It can be seen that some bones have animation effects, but overall, I judged that the bone configuration is inconsistent, so some bones have not changed, which makes the entire process unable to proceed smoothly.
How do I want to go around the bones of the character model of VAM and import them normally in blender