VaM 1.x Posing and animation using Cascadeur and Blender

Threads regarding the original VaM 1.x

imohuan

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Aug 17, 2025
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I have consulted relevant information and I know that I can import VAM character models in blender, but the corresponding bone information is missing.

1. I tried to animation test using the built-in model in Cascadeur and export it as fbx

2. Then import through blender, and use the Blender plugin to bvh format everywhere

3. Finally, use the bvh player plug-in to play in vam

It can be seen that some bones have animation effects, but overall, I judged that the bone configuration is inconsistent, so some bones have not changed, which makes the entire process unable to proceed smoothly.

How do I want to go around the bones of the character model of VAM and import them normally in blender
 
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