• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

VaM 1.x Posing and animation using Cascadeur and Blender

Threads regarding the original VaM 1.x

imohuan

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Aug 17, 2025
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I have consulted relevant information and I know that I can import VAM character models in blender, but the corresponding bone information is missing.

1. I tried to animation test using the built-in model in Cascadeur and export it as fbx

2. Then import through blender, and use the Blender plugin to bvh format everywhere

3. Finally, use the bvh player plug-in to play in vam

It can be seen that some bones have animation effects, but overall, I judged that the bone configuration is inconsistent, so some bones have not changed, which makes the entire process unable to proceed smoothly.

How do I want to go around the bones of the character model of VAM and import them normally in blender
 
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