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VaM 1.x Pose rotation relative to atom control

Threads regarding the original VaM 1.x

monkeymonster

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Sometimes I will load a pose preset, and the person will be correctly orientated, but the Move tab shows a non-zero rotation to achieve it (sometimes x, y, and z rotations). Is there a way to then save that pose with 0, 0, 0 rotation and keep the Person orientated correctly relative to the world? I suppose another way to ask it: is there a way to set the current rotations to be the new 'zero'?

The reason I ask is I am trying to cycle through poses that all have 0, 0, 0 rotations, and I'll hit a non-zero one, then the rest of the 0, 0, 0 rotation poses will inherit the non zero number and be off from that point.

Thanks
 
Sometimes I will load a pose preset, and the person will be correctly orientated, but the Move tab shows a non-zero rotation to achieve it (sometimes x, y, and z rotations). Is there a way to then save that pose with 0, 0, 0 rotation and keep the Person orientated correctly relative to the world? I suppose another way to ask it: is there a way to set the current rotations to be the new 'zero'?

The reason I ask is I am trying to cycle through poses that all have 0, 0, 0 rotations, and I'll hit a non-zero one, then the rest of the 0, 0, 0 rotation poses will inherit the non zero number and be off from that point.

Thanks
Some poses are weird like this.
In the person "control ans physic 1" tab, there is an option to "detach person root control". When that is enabled you can move the root node without moving the person atom.
If you load the pose you want and position the person atom where you want them to be, toggle the "detach person root control" option on, and then in the persons "move" tab zero all of the position and rotation options, then toggle the "detach person root control" option off again, it should keep the character in the right position but move the node back to 0/0/0. You can then save the pose as a new pose preset, and when you next load it it will be in the correct place.
 
Thanks so much! I'll give that a go.
Some poses are weird like this.
In the person "control ans physic 1" tab, there is an option to "detach person root control". When that is enabled you can move the root node without moving the person atom.
If you load the pose you want and position the person atom where you want them to be, toggle the "detach person root control" option on, and then in the persons "move" tab zero all of the position and rotation options, then toggle the "detach person root control" option off again, it should keep the character in the right position but move the node back to 0/0/0. You can then save the pose as a new pose preset, and when you next load it it will be in the correct place.
 
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