Sometimes I will load a pose preset, and the person will be correctly orientated, but the Move tab shows a non-zero rotation to achieve it (sometimes x, y, and z rotations). Is there a way to then save that pose with 0, 0, 0 rotation and keep the Person orientated correctly relative to the world? I suppose another way to ask it: is there a way to set the current rotations to be the new 'zero'?
The reason I ask is I am trying to cycle through poses that all have 0, 0, 0 rotations, and I'll hit a non-zero one, then the rest of the 0, 0, 0 rotation poses will inherit the non zero number and be off from that point.
Thanks
The reason I ask is I am trying to cycle through poses that all have 0, 0, 0 rotations, and I'll hit a non-zero one, then the rest of the 0, 0, 0 rotation poses will inherit the non zero number and be off from that point.
Thanks