Question Plugin that enables control of rigged CUA armature.

LewdOxtopuz

New member
Joined
Feb 19, 2023
Messages
7
Reactions
1
Is there a plugin that enables the control of children bones in the armature of a rigged CUA? For example, I have a rigged gun with bones for the trigger, slide, etc., all are children of the root bone. I want to import this into a CUA, so is there a plugin that would allows me to control these children bones in the game, just for translation, rotation, at the least?

And I am not referring to IK control. That kind of control can already be done with IKCUA or BoneControl plugin. I want the control to be FK, as in children bones still follow parent bones influence.

If this plugin does not exist yet, where can I start to make one?

Thanks in advance.
 
 
Upvote 0
I am aware of this BoneControl plugin and I have tried it, but it didn't quite fit what I was looking for. When a children bone is selected to be controlled, the plugin moves the bone to the empty CUA to sync the position and rotation, therefore changing the default position/rotation of this bone. Sure I can try to reposition it back, but I would prefer not have to do this for every single bone control that I add.

As I mentioned, this works more like IK where the children can be freely manipulated outside the influence of the parent.
 
Upvote 0
Back
Top Bottom