• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.

Question Plugin that enables control of rigged CUA armature.

LewdOxtopuz

New member
Joined
Feb 19, 2023
Messages
2
Reactions
0
Is there a plugin that enables the control of children bones in the armature of a rigged CUA? For example, I have a rigged gun with bones for the trigger, slide, etc., all are children of the root bone. I want to import this into a CUA, so is there a plugin that would allows me to control these children bones in the game, just for translation, rotation, at the least?

And I am not referring to IK control. That kind of control can already be done with IKCUA or BoneControl plugin. I want the control to be FK, as in children bones still follow parent bones influence.

If this plugin does not exist yet, where can I start to make one?

Thanks in advance.
 
 
Upvote 0
I am aware of this BoneControl plugin and I have tried it, but it didn't quite fit what I was looking for. When a children bone is selected to be controlled, the plugin moves the bone to the empty CUA to sync the position and rotation, therefore changing the default position/rotation of this bone. Sure I can try to reposition it back, but I would prefer not have to do this for every single bone control that I add.

As I mentioned, this works more like IK where the children can be freely manipulated outside the influence of the parent.
 
Upvote 0
Back
Top Bottom