Is there a plugin that enables the control of children bones in the armature of a rigged CUA? For example, I have a rigged gun with bones for the trigger, slide, etc., all are children of the root bone. I want to import this into a CUA, so is there a plugin that would allows me to control these children bones in the game, just for translation, rotation, at the least?
And I am not referring to IK control. That kind of control can already be done with IKCUA or BoneControl plugin. I want the control to be FK, as in children bones still follow parent bones influence.
If this plugin does not exist yet, where can I start to make one?
Thanks in advance.
And I am not referring to IK control. That kind of control can already be done with IKCUA or BoneControl plugin. I want the control to be FK, as in children bones still follow parent bones influence.
If this plugin does not exist yet, where can I start to make one?
Thanks in advance.