Whats the process for using objects like the classroom pointer in VAM? When I use something like that the only way I can get it to work is by parenting to rHand and turning off collision and physics. Whenever I try to turn that stuff on things go badly. The object will float away taking the hand with it or it'll start rotating the arm uncontrollably.
If you do a scene and you want her to pick up the pointer from off the desk and then tap it on the chalk board how would you do it?
If you do a scene and you want her to pick up the pointer from off the desk and then tap it on the chalk board how would you do it?