I hope to customize a plug-in that can directly obtain SlimeVR's tracker data and bind to the joints of characters through the plug-in. If you are interested, please feel free to contact me.
Oh OK, then I was the one that didn't understand what you had in mind.At present, SlimeVR can be used through Embody, but it can only be used in the first person.
Thank you very much. I'll try again@dongdongdong Actually, you don't have to use first person with Embody. In Trackers, you can disable the "head" control (and optionally bind a vive tracker to it) and the Hide Geometry (you don't want to hide the head if you're not inside it). Just in case you didn't notice
aha, I'm also trying, but I'm better at researching and making lightweight full-body joint dolls (≈ 5kg, no metal bones), and I'm still modifying details and 3D printing verificationSomeone wanted to do something similar by attaching vive trackers to a "real doll" (or whatever they are called). Let me know if it worked
Can you see two sets of trackers? Can they be independently bound to two characters? This is amazing, and I want to know if it's like what I'm describing.For anyone having issues with their slime trackers, I use slimeVR trackers and was able to successfully get them to work by using ALVR instead of Oculus app's airlink. I load alvr with sidequest then all of a sudden my trackers were finally seen in VAM.
- I used AcidBubbles Dev Tools & a couple of network apps like currorts and wireshark to keep an eye on TCP & UDP stream data to and from VAM app.
- with Acidbubbles plugin i was finally able to see that VAM showed two different rigs, one called OVRRig and one called ViveRig
- my computer was using the OVRRig instead of the viveone, so once I began using ALVR it pushed my slimetrackers from the SteamVR app to VAM.