Thanks for this! Some day I will get VR, so I'll be better able to optimize this stuff for it. For now, your comment is appreciated, and gives me something to consider for future scenes where I won't be able to test this performance myself.
Out of curiosity, is these scene better, worse, or about the same as my other scenes for VR performance? Is the determining factor really just the rendering of the loft and other models, or are the plugins the problem?
WALL OF TEXT INCOMING!!!
thank you for your generous words, always happy to help.
So as you know I review most things and so yes i can say without a doubt this is a much much more intensive scene on lower end vr systems than previous ones. I believe it is the plugins and the loft which do it. Your scene is good because it has a fair amount going on under the bonnet haha The usual frame increase tricks do not work as well on this scene as ulitmately i can gut a scene to the bare min and get 30 fps steady performance in vr (which is good for any vr on vam) but when plugins or necessary assets get involved there isnt much you can do beyond remove them...which kills the scene.
So its all about balance in vr.
BUT before you even get to performance and thinking about how your users are going to be using vr (as i use quest 2 and onion prob does too but others might use a rift or a vive etc.) and what streaming method they are using and if its link or vd or air etc....any vr creator has to think about comfort.
Comfort or CUM'FORT lol is tied to performance but its also so much more.
In vam way too many creators either dont have vr or dont know good vr which means looking at problem free vr vam (it exists) and seeing what works and thinking about why.
Things to think about in VR
In my experience ... it all starts with the model.
1) are you even going to have one?
2) what genitals does it have?
3) Where will it be in regards to the "action" which is usually the other model.
4 What can the male see?
5 where are his hands?
6 are limbs near any other nodes such as the females which might cause a conflict in possession?
7 What assets do i need and not need in vr?
8 How will sound and lighting effect the user ? is that light in the face? is the music too near the head?
9 when in possession mode can i reach everything? such as the UI or other model or assets?
10 Where does the VR camera start point face? am i facing the model i need to possess?
11 when i possess can i see my self / genitals?
12 Will the jarring movement of posession disrupt anything like animation / alignment?
13 what needs to be locked in place? Penis alignment in vr is a nightmare and so plugins can help as well as detailed setting up.
14 users hands... is the user likely to be jacking it? if so which hand or both? where is the other? What is it doing? is it animated? is it a potential obstacle? is it causing the pointer to cut across the scene?
15 will the possessed model animation disorientate the user? eg is a hand or dick coming near the users face and how fast?
16 If the male model sits up how does that effect the scene? if they reach for something how does that effect the animation loops?
17 Do i need hair on the possessed model which might cause visual conflicts without a plugin?
18 do i really need clothing on a vr male model when i cant see it?
19 Is the UI suitable for VR? Is it easy to read or obvious? CAn i reach it?
20 is there movement in the scene while in possession and is that jarring i.e. from position or location ?
21 is the ui still in reach if i move location in the scene?
22 do i want the ui to become hidden on command for added immersion?
23 Can i reset the scene or realign it if it all goes to hell to avoid vr panic
24 have i turned off and hidden all the grab options for all the invisible lights , triggers and audio and editable assets? As i dont want a vr user reaching for a boob and getting a light lol
And after all that... you have to look at every point of the animation of the opposing model and see how it effects the male vr model and vr user at every stage of the loop.
25 Does she bend down or lay on the user (as patricia does) and if so does that cause a glitch if the user is sitting up?
26 does the opposing model reach across where ive put the static arm and get caught? or where the vr user might have aligned themself to ?
27 sex aids lol Is there a dildo or paddle in reach in vr when in possession?
28 Is there a mirror and if so at all times can i see the reflection
29 does the opposing model eyes and body track the vr user in that mirror. Is she targeting the male models head in the mirror from behind or if facing would it be better to have player tracking etc.
30 does your clothing work in vr? How does the user interact with it? removable clothing is always better in vr.
31 music and sound in vr is 10x more intense for better and worse. Think about proximity and levels and do they conflict with the other sound like moaning?
32 how does the scene ends in vr and does my user know when its ended and is that a logical end and did it accomplish the job of getting them off lol and were they able to cum in game ?
33 can the vr user reset easily if they are not finished or do i allow the end action to loop until they make it stop?
....and so much more lol this is the very basic bare min list of general vr points.
Cumfort + performance x IMMERSION = pleasure lol
Ive had sooooo many bad experiences in vam vr due to a total lack of understanding of any of this as much as creators who dont care and those that dont make it for vr but forgot to tell their vr audience haha So i spend a lot of time cleaning up scenes for vr usage and making a few when i have the chance lol
Hope these very basic starting points for all vr creators to consider help someone lol