The idea: a path plugin for body parts
When you click a body part, for example the left hand of "Person 1", it opens up a menu with "Find a path" > "Person 2" > "Chest". The plugin then calculates to shortest route to the destination but it also takes into consideration if there are objects or other body parts in it's path and goes around it them. It should also take into consideration of where to turn the rest of the body, or maybe it could just work with setting other body points in comply mode for the duration of the movement through the path.
I've tried this with some path plugins that are available but haven't achieved what I'm looking for. Am I missing something or is this just not available? Is there a creator who has done something similar and would like to advance this idea?
Background:
I made a scene where I made a layer on timeline for all of the different limbs and body parts, for example "left-hand", "head", "chest", etc. For all of the limbs I created different animations that were actually just points where the limb would go, for example "left-hand-on-head", "left-hand-on-breast" etc. I made the animations to start from a point where they would have almost always access to, to avoid explotions, I also made the animations relative to the various body parts so they would always end up in the right place no matter where they are. When each limb and body part (head, chest, hip, legs and hands) have for example 5 different "states", you will then have 5x5x5x5x5x5 positions, which amounts to 78 125 variations of that position. If you do this for the basic positions like missionary, doggy, cowgirl, reverse cowgirl, blowjob, cunnilingus you end up with 546 875 positions altogether. I did all this and put it to autoplay and the results were surprisingly good and it came up with a lot of surprising positions I would have never thought off. However timelime isn't really meant for this and sometimes it just blew everything, also I couldn't make the same animations to work for different scenes so basically would have to make them from scratch for every scene... I've also tried this with various state machines, but just can't get it to work as well as I would like to.
When you click a body part, for example the left hand of "Person 1", it opens up a menu with "Find a path" > "Person 2" > "Chest". The plugin then calculates to shortest route to the destination but it also takes into consideration if there are objects or other body parts in it's path and goes around it them. It should also take into consideration of where to turn the rest of the body, or maybe it could just work with setting other body points in comply mode for the duration of the movement through the path.
I've tried this with some path plugins that are available but haven't achieved what I'm looking for. Am I missing something or is this just not available? Is there a creator who has done something similar and would like to advance this idea?
Background:
I made a scene where I made a layer on timeline for all of the different limbs and body parts, for example "left-hand", "head", "chest", etc. For all of the limbs I created different animations that were actually just points where the limb would go, for example "left-hand-on-head", "left-hand-on-breast" etc. I made the animations to start from a point where they would have almost always access to, to avoid explotions, I also made the animations relative to the various body parts so they would always end up in the right place no matter where they are. When each limb and body part (head, chest, hip, legs and hands) have for example 5 different "states", you will then have 5x5x5x5x5x5 positions, which amounts to 78 125 variations of that position. If you do this for the basic positions like missionary, doggy, cowgirl, reverse cowgirl, blowjob, cunnilingus you end up with 546 875 positions altogether. I did all this and put it to autoplay and the results were surprisingly good and it came up with a lot of surprising positions I would have never thought off. However timelime isn't really meant for this and sometimes it just blew everything, also I couldn't make the same animations to work for different scenes so basically would have to make them from scratch for every scene... I've also tried this with various state machines, but just can't get it to work as well as I would like to.