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Orifice Dynamics

Plugins + Scripts Orifice Dynamics

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This one is pretty nice but one thing all of those plugins miss IMO is that inability to add any kind of resistance/friction to the penetration. I mean if you're going to do large insertion it has to look like the vagina is fighting it. As we're way past realism could just as well simulate some form of cervix penetration like in hentai, with some hard resistance at 10 inch or something that has to be forced open.
you can increase the motions strength to have the effect of friction. as for hard resistance the plugin was made to make insertion easier not harder than it already is lol
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Skynet updated Orifice Dynamics with a new update entry:

update version 8

** this update is backwards compatible with v6 and previous versions **

-- Fixes for bugs that came up from previous v7 features:

- fixed custom anus & vagina trigger spheres triggering native female vagina & labia triggers. (replaced with unity physics overlap spheres instead of trigger colliders)
- interference with native auto bend fix toggle, bugging out better bends. is now fixed.
- optimized physics affected parameters are now captured at plugin...

Read the rest of this update entry...
 
optimized physics affected parameters are now captured at plugin first load like v6 and previous versions, removed capture right at toggle enable as it caused all affected parameters to be set to 0 if left enabled on scene reload. (plugin captured 0 value as original because person hasn't finished loading yet, afaik there's no event for person loading complete to counter this but please do correct me if i'm wrong)
Maybe check out how MacGruber did the LoadingDelay Brick in LogicBricks if that helps
 
Hi Skynet, gratitude again for your update! I am here to ask some customization questions again:p. How can I change the mouth open wide morph to my own customized one? I see your plugin is using a morph named 'mouth open wide v2'. I cannot even find this morph in the vam file system cos I was attempting to replace this one with my own morph file. I got some info from discord members that this mouth open wide v2 is some builtin morph that cannot be located, but there should be a way to modify the morph name this plugin is referring to from your script so it can point to my custom morph with other morph names, right?
 
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Hi Skynet, gratitude again for your update! I am here to ask some customization questions again:p. How can I change the mouth open wide morph to my own customized one? I see your plugin is using a morph named 'mouth open wide v2'. I cannot even find this morph in the vam file system cos I was attempting to replace this one with my own morph file. I got some info from discord members that this mouth open wide v2 is some builtin morph that cannot be located, but there should be a way to modify the morph name this plugin is referring to from your script so it can point to my custom morph with other morph names, right?
np, look for this sentence:
private const string MORPH_M_DISPLAY_NAME = "Mouth Open Wide 2"

it should be right at line 41, replace "Mouth Open Wide 2" with your custom morph name (keep the quote unquote)

you can find every predefined morph name at the top portion of the code with comments for explanation like so: (making it easier to modify)
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Recently i have the problem that it doesn't react anymore. It worked until a few days ago without a problem but all of a sudden, nothing happens when i move for example the pre gape slider. I think "deeper plug in" has a similar issue also. Better bend works normal. Morphs seem to work outside the plug in. I think it only a problem with penetration/gape morphs of said plug ins.
It's like the morphs are locked or missing. I also updated everything from previous versions a few days ago but i don't think that's the issue.
I have no clue anymore. Has someone an idea what else i can try get it working again?
 
Recently i have the problem that it doesn't react anymore. It worked until a few days ago without a problem but all of a sudden, nothing happens when i move for example the pre gape slider. I think "deeper plug in" has a similar issue also. Better bend works normal. Morphs seem to work outside the plug in. I think it only a problem with penetration/gape morphs of said plug ins.
It's like the morphs are locked or missing. I also updated everything from previous versions a few days ago but i don't think that's the issue.
I have no clue anymore. Has someone an idea what else i can try get it working again?
if you mean pre-open morph sliders then it is normal, those morph won't be applied until some object is in close proximity with the gens or mouth. if this isn't what you mean then share some snapshots of the plugin UI, morphs and person pose or gens so i can see exactly what went wrong for you
 
if you mean pre-open morph sliders then it is normal, those morph won't be applied until some object is in close proximity with the gens or mouth. if this isn't what you mean then share some snapshots of the plugin UI, morphs and person pose or gens so i can see exactly what went wrong for you
Thanks, i think that's probably where all my confusion comes from and i think it actually works like intended after some testing. Seems i simply confused some sliders and it was a different older plugin that also did some things a bit different.
 
After updating from v6 to v8, I'm experiencing frame drops of 15-25. Even if I disable all features within the plugin, the frame drops persist.
 
After updating from v6 to v8, I'm experiencing frame drops of 15-25. Even if I disable all features within the plugin, the frame drops persist.
that's odd bc i have tested with all orifices active and no frame drops for me at least, share the scene you're having problems with so i can debug
 
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