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Orifice Dynamics

Plugins + Scripts Orifice Dynamics

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Thanks, Lips look just fine for me. make sure you have soft physics enabled in vam settings because that might be the cause

Generally you shouldn't parent person atoms to anything especially to subscenes because it breaks a lot of plugins, there isn't any work around via scripting afaik
Oh I see now, it was caused by 2 things, one was the size of the pole, huge ones seems to cause a little bit of clipping, the other reason was my slight colliders edit which I made so the mouth could close a little more. Most scenes and presets I've tried were breaking it in some way, my bad 😅
I've seen some creators attaching actors to various things, like Ashen Ryder parented his actors to "anchor", whatever this "anchor' does, although in the scene I'm working on I decided to attach pelvis bone instead, so it working well now.
Thanks for answer
 
Oh I see now, it was caused by 2 things, one was the size of the pole, huge ones seems to cause a little bit of clipping, the other reason was my slight colliders edit which I made so the mouth could close a little more. Most scenes and presets I've tried were breaking it in some way, my bad 😅
I've seen some creators attaching actors to various things, like Ashen Ryder parented his actors to "anchor", whatever this "anchor' does, although in the scene I'm working on I decided to attach pelvis bone instead, so it working well now.
Thanks for answer
Aah okay good you found the cause 👍🏼, and yes you can technically parent actors to an atom to easily move them in sync but you should always un-parent them afterwards to avoid the plugin issues
 
Skynet updated Orifice Dynamics with a new update entry:

update 6

-- bug fix:
- now the issue of some glute physics parameters being locked even if Optimized physics is turned off is fixed, can now freely tune them once it is disabled.

-- new features & adjustments:
- new throat bulge morphs, fixing the weird deformation under the jaw at some angles. should look overall smooth now
- adjusted individual throat bulge morph multipliers for a better look

View attachment 497109[ATTACH type="full"...

Read the rest of this update entry...
 
Hi, first of all, your plugin is awesome! But I have a question. It's not like anything's wrong, but I'd like to double-check. Is your plugin compatible with BodyLanguage?
 
Hi, first of all, your plugin is awesome! But I have a question. It's not like anything's wrong, but I'd like to double-check. Is your plugin compatible with BodyLanguage?
thanks glad you find it useful! to be honest i haven't tested them both at once, they do affect some things in the same way pretty much so i guess it would lead to morph over-exaggeration. this is the only bug i can think of that will prob happen so to fix it you should turn off shared effects in either of the plugins and leave only one of them to take care of the job, in general the FillMeUp portion of BL should be turned off to avoid all of this & you can only disable it with triggers not directly from the plugin UI afaik
 
yeah it's better if you don't use both of them at once, choose the one that works best for you.

you can use the defaults in JointCorrectEE and it will look great, alternatively you can try a combination of Better Bends plugin & disable thighs & genitals in JointCorrectEE
Just following up, I've been using this alongside DeeperPlugin and toning down the Enlarger setting in DeeperPlugin's settings(to around 0.4) and getting good results pretty consistently. Have been trying different plugins together and thought this might be worth sharing.
 
Just following up, I've been using this alongside DeeperPlugin and toning down the Enlarger setting in DeeperPlugin's settings(to around 0.4) and getting good results pretty consistently. Have been trying different plugins together and thought this might be worth sharing.
deeper has a very annoying fps issue when i tried it , has it been fixed?
 
thanks glad you find it useful! to be honest i haven't tested them both at once, they do affect some things in the same way pretty much so i guess it would lead to morph over-exaggeration. this is the only bug i can think of that will prob happen so to fix it you should turn off shared effects in either of the plugins and leave only one of them to take care of the job, in general the FillMeUp portion of BL should be turned off to avoid all of this & you can only disable it with triggers not directly from the plugin UI afaik
I don't think the bodylanguage plugin suite autoload option is working with orifice dynamics, whenever it auto load preset to female atom, the mouth stays gaped, I like this plugin better anyways, more light weight compared to the weird kitchen sink feature mess that cheesy fell in
 
This is a really nice plugin, I like it! Congratulations.
I have two suggestions or maybe rather questions:
- Why don't you integrate an AutoLabia functionality (https://hub.virtamate.com/resources/autolabia.139/) This would perfectly fit here, I think. However, it also runs well in parallel, according to my short testing.
- The morphs of Orifice Dynamics do not work very well yet in conjunction with Mestre's ExtraAutoLabiaPlus (https://hub.virtamate.com/resources/extra-auto-genitals-plus.45383/). The labia minora kind of disappears / clips (left: without Orifice Dynamics, right: with Orifice Dynamics). Would be really nice if these two could coexist.

1.png
2.png
 
@Skynet Hey I hope this is okay, if not I will delete this comment, but I deleted the mouth proximity function from the plugin cs so the "mouth always open" issue is resolved for me when used with naturalis, I want share the plugin ver (based on v6 of your awesome plugin) that does not have that issue anymore
 

Attachments

  • OrificeDynamics.cs
    111.4 KB · Views: 0
This is a really nice plugin, I like it! Congratulations.
I have two suggestions or maybe rather questions:
- Why don't you integrate an AutoLabia functionality (https://hub.virtamate.com/resources/autolabia.139/) This would perfectly fit here, I think. However, it also runs well in parallel, according to my short testing.
- The morphs of Orifice Dynamics do not work very well yet in conjunction with Mestre's ExtraAutoLabiaPlus (https://hub.virtamate.com/resources/extra-auto-genitals-plus.45383/). The labia minora kind of disappears / clips (left: without Orifice Dynamics, right: with Orifice Dynamics). Would be really nice if these two could coexist.

View attachment 500205 View attachment 500206
have you tried disabling "Vaginal Motion"?
 
@Skynet Hey I hope this is okay, if not I will delete this comment, but I deleted the mouth proximity function from the plugin cs so the "mouth always open" issue is resolved for me when used with naturalis, I want share the plugin ver (based on v6 of your awesome plugin) that does not have that issue anymore
no it's all good, it's CC-BY-SA

hmm i don't use naturalis so i never noticed that problem, i might check later why it interferes with it
 
Skynet updated Orifice Dynamics with a new update entry:

big update v7

-- New features & adjustments:
- new depth measurement method using raycast for each orifice
- independent depth for anus & vagina, motion will be applied separately for each one
- bulge will be applied from the deepest value of either of two orifice depths (whichever is currently deeper)
- adjusted optimized physics, specifically fat distance limit to be set to 0.100
- new sculpted belly bulge morphs, should look smoother than before
- refined vagina gape morph to not poke through...

Read the rest of this update entry...
 
I'm having a weird bug where using this script on a woman in my scene causes the mouth to open, even when I turn the script off the mouth remains open and I can't find and close it in the character's morph
 
I'm having a weird bug where using this script on a woman in my scene causes the mouth to open, even when I turn the script off the mouth remains open and I can't find and close it in the character's morph
that happens if the female is parented to a subscene or to an object, remove the parenting and it should behave normally 👍🏼
 
I'm having a weird bug where using this script on a woman in my scene causes the mouth to open, even when I turn the script off the mouth remains open and I can't find and close it in the character's morph
That happend to me too it puts the Jaw hold Spring to 0 so just simple Disable it ones and put the Jaw hold Spring back to defaut which is 30
 
Screenshot_4.png

This pops off everytime i go to a different scene in Timeline, i tried to reset the pose again and it still doesn't slove the issue
 
That happend to me too it puts the Jaw hold Spring to 0 so just simple Disable it ones and put the Jaw hold Spring back to defaut which is 30
yeah i've came across this bug, will try to fix it asap (from my testing it also sets everything related to optimized physics to 0)
 
which scene is this? please do share so i can debug what's going on
I figured out the fix for it I guess you have to reset every person's Pose, even the ones that don't use the plugin. Thank you for the quick response, and I hope my info helps
 
I figured out the fix for it I guess you have to reset every person's Pose, even the ones that don't use the plugin. Thank you for the quick response, and I hope my info helps
i think i know what's going on, i made the mistake of renaming the morphs so they won't be backwards compatible with previous versions in timeline poses. i'll rename them back to their original names next update to eliminate the timeline errors. thx for feedback 👍🏼
 
This one is pretty nice but one thing all of those plugins miss IMO is that inability to add any kind of resistance/friction to the penetration. I mean if you're going to do large insertion it has to look like the vagina is fighting it. As we're way past realism could just as well simulate some form of cervix penetration like in hentai, with some hard resistance at 10 inch or something that has to be forced open.
 
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