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Orifice Dynamics

Plugins + Scripts Orifice Dynamics

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Thanks, Lips look just fine for me. make sure you have soft physics enabled in vam settings because that might be the cause

Generally you shouldn't parent person atoms to anything especially to subscenes because it breaks a lot of plugins, there isn't any work around via scripting afaik
Oh I see now, it was caused by 2 things, one was the size of the pole, huge ones seems to cause a little bit of clipping, the other reason was my slight colliders edit which I made so the mouth could close a little more. Most scenes and presets I've tried were breaking it in some way, my bad 😅
I've seen some creators attaching actors to various things, like Ashen Ryder parented his actors to "anchor", whatever this "anchor' does, although in the scene I'm working on I decided to attach pelvis bone instead, so it working well now.
Thanks for answer
 
Oh I see now, it was caused by 2 things, one was the size of the pole, huge ones seems to cause a little bit of clipping, the other reason was my slight colliders edit which I made so the mouth could close a little more. Most scenes and presets I've tried were breaking it in some way, my bad 😅
I've seen some creators attaching actors to various things, like Ashen Ryder parented his actors to "anchor", whatever this "anchor' does, although in the scene I'm working on I decided to attach pelvis bone instead, so it working well now.
Thanks for answer
Aah okay good you found the cause 👍🏼, and yes you can technically parent actors to an atom to easily move them in sync but you should always un-parent them afterwards to avoid the plugin issues
 
Skynet updated Orifice Dynamics with a new update entry:

update 6

-- bug fix:
- now the issue of some glute physics parameters being locked even if Optimized physics is turned off is fixed, can now freely tune them once it is disabled.

-- new features & adjustments:
- new throat bulge morphs, fixing the weird deformation under the jaw at some angles. should look overall smooth now
- adjusted individual throat bulge morph multipliers for a better look

View attachment 497109[ATTACH type="full"...

Read the rest of this update entry...
 
Hi, first of all, your plugin is awesome! But I have a question. It's not like anything's wrong, but I'd like to double-check. Is your plugin compatible with BodyLanguage?
 
Hi, first of all, your plugin is awesome! But I have a question. It's not like anything's wrong, but I'd like to double-check. Is your plugin compatible with BodyLanguage?
thanks glad you find it useful! to be honest i haven't tested them both at once, they do affect some things in the same way pretty much so i guess it would lead to morph over-exaggeration. this is the only bug i can think of that will prob happen so to fix it you should turn off shared effects in either of the plugins and leave only one of them to take care of the job, in general the FillMeUp portion of BL should be turned off to avoid all of this & you can only disable it with triggers not directly from the plugin UI afaik
 
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