itscard0man
New member
I am not getting this to work, after copying .dll file intoplugin folder
That specific error appear cause in the .bat file u have the option "-openvr". Delete it.
Yes, this is still quite buggy.Weirdly enough, I tried it again and the controls just worked pretty much as they should. Then next time I loaded it they didn't, then next time they did again. So not sure what's going on, but at least I have it usable if I just keep loading it.
The only control that wasn't bound was holding the A button to view targets, but that was fixable with KeyBindings - just bound Toggle Targets to the stick click (which I actually like better as a way of doing it I think).
Wait did I miss something? I thought the Keybindings plugin by Acid doesn't let you remap VR controlsThat is cool. Please let us know what else you find.
I'll provide a data point from my personal experience with controller, maybe it could be helpful to people:
My reverb g2 controller will only work if I turn it on *after* I started VaM.exe, otherwise it won't show up or work in game. And I have the drift too. My current solution is to disable all navigation in VaM setting so the drift won't move the camera, then bind Pan_X and Pan_Y in Keybindings plugin to to RightStickX and Y so I can move around in VR. I also bind Orbit_X to turn, but somehow the plugin won't allow trigger+joystick to be bound to one action, so I have to use shift+RightStickX to turn. It is somehow usable this way.
It would be great if Acid can add ability to bind trigger+stick* to an action, and add a real turn camera action, that way we can use RightStick to move along X and Z, trigger + StickY to move along Y, and trigger + StickX to turn.
Nope controls still broken on my pimax too with openCompositeUsing @Plunty's guide, I managed to get this working with my Pimax Crystal OG. Except the default resolution is too high. I usually run 80% supersampling in Steam VR, so I added supersampleRatio=0.5 to the opencomposite.ini, but that didn't work either. I ended up setting this in Pimax Play to get the optimal resolution for my system.
I'm not getting any stick drift, so it seems like the deadzone settings work. However the controllers seem to be slightly higher and further away than they should be, it's like I need to offset the position. I'm using the Valve Index. Also I can't use the trackpad button to navigate in Virtamate. Does anyone have a solution for these quirks?