OpenVR Crashing Issues (Rift S Solved?)

keiseyku

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I managed to get OpenVR running on my PC with my Quest 2 (replaced openvr_api.dll and placed openvr_mod.cfg in the plugin folder) and tried to do the same on my laptop and Rift S only to experience crashing when using OpenVR.bat. I checked core integrity and all is okay. Vam runs normally if using VAM.exe, desktop and VR. Is there a log I can use to troubleshoot that I'm missing? Is the AMD Adrenalin program causing interference? I tried using Open Composite OpenXR with no luck and vrperfkit fails to boot as well.

Any help is much appreciated.

Laptop Specs:
CPU: AMD Ryzen 9 5900HS
GPU: RTX 3060 (Laptop)
RAM: 16 GB
OS: Windows 10
HMD: Rift S (with adapter to usb-c)
 
I tried removing AMD Adrenalin and having the bare minimum drivers to run OpenVR with no success. Could the Rift S be the issue? Downloaded vam and steamVR to see if a clean install would work but no dice there either. Tried both amd fsr and nvidia IS.

From log:

Initializing hooks...
Requested interface IVRSystem_015
Injecting GetRecommendedRenderTargetSize into IVRSystem_015
Shutting down hooks...
Initializing hooks...
Requested interface IVRSystem_015
Injecting GetRecommendedRenderTargetSize into IVRSystem_015
Requested interface IVRChaperone_003
Requested interface IVRChaperoneSetup_005
Requested interface IVRCompositor_020
Injecting Submit into IVRCompositor_020
Requested interface IVROverlay_014
Creating post-processing resources
Input texture is in SRGB color space
Creating output textures in format 28
Using AMD FidelityFX SuperResolution
Requested interface IVRSystem_022
Raw projection for eye 0: l -0.965689, r 1.03553, t -1.15037, b 1
Display is canted by 0 RAD
Projection center for eye 0: 0.48255, 0.534963
Requested interface IVRSystem_022
Raw projection for eye 1: l -1.03553, r 0.965689, t -1.15037, b 1
Display is canted by -0 RAD
Projection center for eye 1: 0.51745, 0.534963
Creating upscaled texture of size 3680x1976
Requested interface IVRSystem_022
Raw projection for eye 0: l -0.965689, r 1.03553, t -1.15037, b 1
Display is canted by 0 RAD
Projection center for eye 0: 0.48255, 0.534963
Requested interface IVRSystem_022
Raw projection for eye 1: l -1.03553, r 0.965689, t -1.15037, b 1
Display is canted by -0 RAD
Projection center for eye 1: 0.51745, 0.534963
Creating sharpened texture of size 3680x1976
Injecting PSSetSamplers into D3D11DeviceContext
Creating replacement sampler for 0000000000000000 with MIP LOD bias -1
Creating shader resource view for input texture 0000022F3C7E3E38
Texture has size 1840x988 and format 27
Error when submitting for eye 0: 109
Error when submitting for eye 1: 109
 
Last edited:
I might be on to something. I started to adjust some settings in the config file and found that "applyMIPBias": false would allow it to work. I'm still doing testing but so far this is a working solution so far.
 
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