Basic idea:
Two Event triggers, one per hand (probably bound to hand controller buttons)
When activated: the hand and arm of the embodied character begins a… animation specific to their genitalia, it simultaneously disables hand tracking for that controller in embody. Second trigger disables the animation and resumes hand tracking. I suppose this could be no hand mode too.
Two Event triggers, one per hand (probably bound to hand controller buttons)
When activated: the hand and arm of the embodied character begins a… animation specific to their genitalia, it simultaneously disables hand tracking for that controller in embody. Second trigger disables the animation and resumes hand tracking. I suppose this could be no hand mode too.