MultiMenu

Plugins + Scripts MultiMenu

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Trucino

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Trucino submitted a new resource:

MultiMenu - Optimized solution for dozens of menus from one atom

MultiMenu Manual

MultiMenu is a lightweight UI plugin for VaM.
It lets creators build multiple custom menus, overlays, settings panels, and trigger-based controls inside a single plugin instance.

The main idea is simple: one atom can hold many menus. Switch them, or use them as transparent actions for imgs in background.
Each menu can have its own layout, position, colors, title, buttons, sliders, checkboxes, switchers, text items, spacers, and actions...

Read more about this resource...
 
Does the MultiMenu work in VR as well? I tried it, but I can't click the buttons.
 
Does the MultiMenu work in VR as well? I tried it, but I can't click the buttons.
Hello, thanks for feedback. I didnt test it in vr and i am sorry for that. New version with new features is comming and in this version will be even working state for VR
 
Trucino updated MultiMenu with a new update entry:

MULTIMENU v2.0

MultiMenu Update Log

- Added full VR support.
Buttons, sliders, checkboxes, switchers, and submenu items now work properly in VR.

- Fixed VaM canvas handling.
MultiMenu now registers its world-space UI correctly for more reliable interaction.

- Improved packaged asset support.
Custom fonts and required asset files now work through the packaged demo/setup workflow.

- Fixed scene load behavior.
Slider values, checkbox states, switchers, submenu states, and reset...

Read the rest of this update entry...
 
Great plugin to get rid of mass of UIButton and UISlider atoms. Works in VR too now.

A Couple ideas:
1) In your v2 update, I noticed it would fail saying \Custom\Assets\RealFeel\MultiMenu\multimenufonts.assetbundle was missing. Fixed by adding this manually. May want to consider separate instruction workflow or package assetbundle in a new update.

2) May be a cool idea to have some save menu or load menu feature.

3) Lastly, I noticed in your v2 update that the UI started hiding behind atoms like floors, walls, etc. Shameless plug I JUST happened to build a plugin to Bring UI elements in front. And it works with your MultiMenu too. When I add my plugin to the same Atom, I am able to see your Multimenu in front of all game objects again. If you notice the same thing on your end, feel free to use the code logic in it yourself.

 
Great plugin to get rid of mass of UIButton and UISlider atoms. Works in VR too now.

A Couple ideas:
1) In your v2 update, I noticed it would fail saying \Custom\Assets\RealFeel\MultiMenu\multimenufonts.assetbundle was missing. Fixed by adding this manually. May want to consider separate instruction workflow or package assetbundle in a new update.

2) May be a cool idea to have some save menu or load menu feature.

3) Lastly, I noticed in your v2 update that the UI started hiding behind atoms like floors, walls, etc. Shameless plug I JUST happened to build a plugin to Bring UI elements in front. And it works with your MultiMenu too. When I add my plugin to the same Atom, I am able to see your Multimenu in front of all game objects again. If you notice the same thing on your end, feel free to use the code logic in it yourself.

Thanks, Ill look on it :))
 
Trucino updated MultiMenu with a new update entry:

MULTIMENU v3.0

MultiMenu Update Log

  • Fixed custom font loading.
    The font AssetBundle now loads correctly from packaged VAR release.

  • Fixed world-space depth rendering.
    MultiMenu now respects the actual depth of the scene, appearing behind closer walls, characters, and Custom Unity Assets while remaining visible over background images positioned behind it.

  • Added full preset support.
    Complete MultiMenu setups can now be saved, loaded, reused across...

Read the rest of this update entry...
 
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