MultiMenu Update Log
- Added full VR support.
Buttons, sliders, checkboxes, switchers, and submenu items now work properly in VR.
- Fixed VaM canvas handling.
MultiMenu now registers its world-space UI correctly for more reliable interaction.
- Improved packaged asset support.
Custom fonts and required asset files now work through the packaged demo/setup workflow.
- Fixed scene load behavior.
Slider values, checkbox states, switchers, submenu states, and reset defaults now restore correctly after loading a scene.
- Added submenu items.
One UI item can now cycle through multiple internal trigger states, each with its own label and actions.
- Expanded external menu control.
Menus can be shown, hidden, toggled, and reset by name or ID, with optional Accept External Actions filtering.
- Improved overlay workflow.
Empty labels stay empty, menu titles can be hidden, and MultiMenu works better as a transparent clickable layer over custom images.
- Expanded styling tools.
Added stronger controls for menu appearance, item appearance, slider colors, alignment, padding, position, rotation, and style copy/paste.
- Improved editor workflow.
Cleaner editor layout, better item/menu ordering, and automatic selection of newly added or duplicated items.
- General cleanup and stability improvements.
Lighter, cleaner behavior around UI refresh, font loading, and scene interaction.