• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
MultiMenu Update Log

- Added full VR support.
Buttons, sliders, checkboxes, switchers, and submenu items now work properly in VR.

- Fixed VaM canvas handling.
MultiMenu now registers its world-space UI correctly for more reliable interaction.

- Improved packaged asset support.
Custom fonts and required asset files now work through the packaged demo/setup workflow.

- Fixed scene load behavior.
Slider values, checkbox states, switchers, submenu states, and reset defaults now restore correctly after loading a scene.

- Added submenu items.
One UI item can now cycle through multiple internal trigger states, each with its own label and actions.

- Expanded external menu control.
Menus can be shown, hidden, toggled, and reset by name or ID, with optional Accept External Actions filtering.

- Improved overlay workflow.
Empty labels stay empty, menu titles can be hidden, and MultiMenu works better as a transparent clickable layer over custom images.

- Expanded styling tools.
Added stronger controls for menu appearance, item appearance, slider colors, alignment, padding, position, rotation, and style copy/paste.

- Improved editor workflow.
Cleaner editor layout, better item/menu ordering, and automatic selection of newly added or duplicated items.

- General cleanup and stability improvements.
Lighter, cleaner behavior around UI refresh, font loading, and scene interaction.
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