MultiMenu Manual
MultiMenu is a lightweight UI plugin for VaM.
It lets creators build multiple custom menus, overlays, settings panels, and trigger-based controls inside a single plugin instance.
The main idea is simple: one atom can hold many menus. Switch them, or use them as transparent...
Group Editor
This plugin provides an optimized solution for massive scenes containing dozens of identical objects that need to be configured in the same way. Instead of editing each object individually, you can now update them all with a single action.
HOW TO:
1. Add the plugin to any Atom...
Private Hub Dependencies
Keep large private VAR libraries outside your active VaM setup and copy only the dependencies you actually need.
A performance-focused extension of AutoGetDependencies by everlaster.
Overview
PrivateHubDependencies is an extension of AutoGetDependencies that adds...
This scene captures a soothing moment, a natural motion study of a girl dancing from different viewpoints (front cam / rear cam).
Built using real mocap animation and simple lighting for a lifelike sense of movement.
Both front and rear camera angles are available through accessible UI buttons...
QVARO
Qvaro is a fast external desktop app to help you manage VARs and local items with bunch of useful features.
One of the main features that makes Qvaro useful is that it builds dependency graphs to display what depends on each package, including local items.
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TRIAL...
Hey everyone! I'm new around here. I discovered VaM five days ago and I'm completely hooked. I've already downloaded nearly 100GB of content and spent about 40 hours learning the software, so I’ve gotten pretty comfortable with it. However, I still have questions—especially about optimization...
Hi Guys
I've been trying to improve FPS, but having a hard time finding what's my bottleneck
CPU is not maxing out one thread. also double checked with HWINFO and can confirm no single thread is utilizing above 50%
GPU is only 50% utilized, mainly 3D processor
Testing 1080P in desktop mode...
Intro
VaM is hard, yeah. Creating content requires a lot of time to understand all the complex mechanics of the game. And optimization is something even harder because it's not the really fun part of the production of any type of content for VaM.
But I think that any type of optimization...