MultiMenu Manual
MultiMenu is a lightweight UI plugin for VaM.
It lets creators build multiple custom menus, overlays, settings panels, and trigger-based controls inside a single plugin instance.
The main idea is simple: one atom can hold many menus. Switch them, or use them as transparent...
Is there a way to change the -.01, -.1,-1,+.01.+.1,+1,-.5,-5,-45,+.5,+5, and +45 buttons in the move submenu of a persons control to different numbers? Or make a button that does?
A Small Creator QoL tool. One of my pet peeves is having to constantly open a menu for some simple things like creating a preset controller state or adjusting controllers closer to the home for the pose. This tool works with the editor closed. Was inspired by ky1001.MoveControlsToBody.1...
DockedUI is a UI plugin for creating docked (anchored/screen-locked) or free-floating buttons, toggles, and sliders. Supports adding background images individually per button or applying them to all buttons at once. Includes a built-in hotkey system to quickly show/hide the menu, along with...
This plugin is a simple radial menu that can be used in desktop and VR mode to trigger actions.
I built this as I wanted a really quick way to trigger some behavior with a single button press, without buttons all over the UI that I found to break immersion. It won't win any design awards, but...
It is such a pain to add POV plugin in vr.
1. Add session plugin
2. Open any scene
3. Press "ARM POV" (should be pressed after scene load)
4. Select target Mx for Male/Futa and Fx for Female
I needed a list-style menu.
Since the game did not have this type of menu, I created it myself.
I made it as similar in style to VaM as possible.
I also made the design editable.
Subscene with 6 environments and menu to be used with cockzilla:
https://hub.virtamate.com/resources/cockzilla.36343/
This subscene being shared is a convenience package for those who downloaded cockzilla, which is shared without a environment, to try it on 6 different environments.
A menu with...
Hello all.
I have seen scenes where, when you click one button, another menu appears and the button you press becomes a "go back" button if you understand what I mean.
Is this done by using sub scenes?