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multi force manager

Plugins + Scripts multi force manager

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That's because I replaced the original behavior with a variance feature meant to express small spasms. It's not really suited for soft, gentle motion, so in the next update it might be better to add separate sliders for randomizing force and rotation.
It would be awesome if you could add the original behaviour in some way. :D
Extra slider or maybe as a toggle or dropdown menu to choose which kind of randomization you want?
 
bqbq updated multi force manager with a new update entry:

fix5

organized the areas where save-related errors might occur. I also added the Variance feature from the original Force plugin. Because many additional features were introduced, it wasn’t feasible to port it over directly, so this is simply an attempt to recreate it as closely as possible.

Read the rest of this update entry...
 
Thank you very much. :D
It still feels a bit different, but it definitely feels like I can make good small/idle movements with the new options. (y)

One thing I noticed: your versions are not backwards compatible. I’m not sure if that is intended. I get this error after deleting the older version:
!> Plugin file bqbq.multi_force_manager.5:/Custom/Scripts/bqbq/multi_force_manager_v4.cs does not exist

I guess it’s because the file "multi_force_manager_v4.cs" was renamed to "multi_force_manager_v5.cs" in the new version?
 
There's no presets option in the timeline. I wanted to use it for dancing, but I constantly had to adjust the settings. You have to reconfigure it from scratch for each dance move.
 
bqbq updated multi force manager with a new update entry:

Major Update

The plugin’s structure has been completely reworked.

View attachment 599384
The plugin has been reorganized with a new profile-based structure.
You can now manage and play multiple Force and Torque setups freely within a single plugin.
The UX has also been redesigned around this workflow.


View attachment 599391
View attachment 599394
Added timed playback for profiles.
Each profile can now play its Force motion for a specified duration...

Read the rest of this update entry...
 
Thank you very much. :D
It still feels a bit different, but it definitely feels like I can make good small/idle movements with the new options. (y)

One thing I noticed: your versions are not backwards compatible. I’m not sure if that is intended. I get this error after deleting the older version:
!> Plugin file bqbq.multi_force_manager.5:/Custom/Scripts/bqbq/multi_force_manager_v4.cs does not exist

I guess it’s because the file "multi_force_manager_v4.cs" was renamed to "multi_force_manager_v5.cs" in the new version?
Older presets are no longer compatible. Versions 4 and 5 probably broke compatibility due to changes in the force calculation system or something along those lines. Since then, I've completely reworked the plugin's structure. It now supports multiple configurations within a single plugin and lets you switch between settings easily. Version 9 is very close to being the final, polished release.
 
There's no presets option in the timeline. I wanted to use it for dancing, but I constantly had to adjust the settings. You have to reconfigure it from scratch for each dance move.
I think Version 9 will solve that problem. Rather than using presets, it now uses profiles. Each profile can have its own receiver selection and settings. Through external triggers, you can easily switch between profiles that use different receivers, or even the same receiver with different axes and values configured. I also added a one-shot playback feature that lets you specify an activation duration per profile, so the effect runs only once for the set amount of time instead of looping continuously.
 

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