View attachment 218474
Guyz, I've got neck distortion problem (as can be seen on a screenshot) after applying head/body morphs, which were extracted from two different appearences.
Don't know what is the cause, maybe body parts scale difference on original models (most of looks on hub also uses merged morphs, with who knows what scale value applied)
Neck vertical fix works just fine, but no luck with Z-axis in my case
Is there a way to fix this? Maybe it is possible to manually change offsets in morph files?
Any help would be appreciated
ps: amazing tool,
@ceq3 thanks for keeping it alive