I see from the resources section that you can simulate stationary fluid effects with clothing. I imagine that you could animate the opacity of these to create different states, but I assume it would have to remain stationary?
or
-Can clothes be animated (by real time physics) to simulate juice dripping downwards? Like have a glob that is actually three clothing pieces and set the physics so that the bottom piece is the heaviest, so it drops as soon as the body moves, than the middle piece drops, than the last piece drops?
or
-Can clothing have an animated texture with transparency, that could be triggered from Timeline? (like a texture of fluids dripping) I have not looked at how to use textures in VAM yet, so I don’t know if it supports animated ones.
-Can clothes be animated to simulate juice shooting through the air? Or would that be more of like a “prop”?
I’m very new to VAM and still experimenting, its seems deep, but so far it doesn’t look like it includes a native way to handle “outside finishes”.
Thank you very much for your time and consideration
or
-Can clothes be animated (by real time physics) to simulate juice dripping downwards? Like have a glob that is actually three clothing pieces and set the physics so that the bottom piece is the heaviest, so it drops as soon as the body moves, than the middle piece drops, than the last piece drops?
or
-Can clothing have an animated texture with transparency, that could be triggered from Timeline? (like a texture of fluids dripping) I have not looked at how to use textures in VAM yet, so I don’t know if it supports animated ones.
-Can clothes be animated to simulate juice shooting through the air? Or would that be more of like a “prop”?
I’m very new to VAM and still experimenting, its seems deep, but so far it doesn’t look like it includes a native way to handle “outside finishes”.
Thank you very much for your time and consideration
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