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Question Lose the clothes, keep the cum

CheersMate

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How do I remove all actual clothing items (shirts, pants, shoes, etc) while keeping the other stuff (cum clothing, eye reflections, etc)?

Let's say I've loaded a look off the hub that included an outfit and eye reflections into my scene and I want to automatically (via triggers) change the clothes but not the eye reflections.

I was hoping Person/geometry/RemoveAllRealClothing trigger would do what I wanted but that requires the "Real Clothing Item (removable)" box to be unchecked in the Adjustments tab which apparently a lot of creators neglect to do. So when you click this button, it removes all the eye reflections (or whatever) along with the actual "real clothing".

If it isn't possible through normal VAM settings, is there some other identifier that could be used to distinguish different types of clothing for a potential plugin/script solution?
 
You can just trigger every item individually. They are all in Person/geometry.
Maybe it makes sense to first trigger RemoveAllRealClothing and then turn on everything you want to keep with their triggers. Depends on the amount of clothing versus other things.
 
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You can just trigger every item individually. They are all in Person/geometry.
Maybe it makes sense to first trigger RemoveAllRealClothing and then turn on everything you want to keep with their triggers. Depends on the amount of clothing versus other things.
I'm not sure that would work, or I don't understand what you're suggesting.

The issue I have is I don't know what non-clothes items I might want to retain from the appearance (from the hub) load. I know I want to remove all the actual clothes (no matter what clothes were part of the original appearance) and replace them with my own set. But, for example, if there are some special eye reflections stored with the appearance, I don't want to remove that. Ideally the creator set the flag on these non real clothing items appropriately and it's not an issue, but I'm trying to solve the case of when they didn't designate the eye reflections as non real clothing items when they created the appearance.

The more I think about it the more I believe it isn't possible unless something can be done in a plugin script, and maybe not even then.
 
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The issue I have is I don't know what non-clothes items I might want to retain from the appearance (from the hub) load.
If you load the appearance, then you can just look in the clothing tab what is on the person and what you want to keep and what not.
Of course, you could also just turn off what you don't want to keep in the clothing tab, but you said you want to do it by trigger.

And I get it that it could be a good amount of work to link every item individually with triggers, but I don't know of any other solution.

By the way: If you want a general solution that is independent from a specific appearance and would work with every look, I don't know if that exists. Sorry.
 
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If you load the appearance, then you can just look in the clothing tab what is on the person and what you want to keep and what not.
Of course, you could also just turn off what you don't want to keep in the clothing tab, but you said you want to do it by trigger.

And I get it that it could be a good amount of work to link every item individually with triggers, but I don't know of any other solution.

By the way: If you want a general solution that is independent from a specific appearance and would work with every look, I don't know if that exists. Sorry.
I appreciate it. I think you're right though, probably can't be done.
 
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