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Looking for the ultimate photo realistic lighting subscene.

marlowInc

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I've been saving lights from random scenes that appear to look good but it never feels right. Characters are always washed out or sometimes its too dark and when I increase intensity, the shadows vanish which gave it realism.

Shaper's lighting is too dark but I like the depth and blue tinge to it. I noticed that yellow light is ugly and blue light makes it more realistic. I have no idea how to add LUTS. I only see it once in a while in some scenes.
and most 3 point lightings are too circumstantial and don't cover a wide enough area.

Can anyone share the best lighting that they use for everything? That works well with pass through too.
 
The most comprehensive set of LUTs can be found in resources by @ICannotDie. You use MacGruber's PostMagic plugin. Add it to an empty atom in a scene and then go to the plugin and search your AddOnPackages for ICannotDie's LUT pack.

@Tiseb's Colortone is also very useful.

You can learn a lot of lighting tricks, but these will give you some shortcuts while you figure out which lighting rigs work best for you.
 
These are pretty popular, but you still need to learn how to manipulate the lighting. If the characters are washed out, it may be the global scene lighting, which you can turn way down or off.

 
This depends on the scene and environment. Just a black background works really well with a 3-point lighting system. But it doesn't work really well with a environment. Simply by the fact that many doesn't use indirect light sources in the environment.

Like recreating sun or light sources in the environment as a indirect light source. And you need to balance it out with the 3-point system. For example, if a character stands right next a window, you could place a light source outside the window, make it bright, so it really recreates the sun shine through the window and looking down on the character, on top of the 3-point light setup.

You could also recreate ceiling lights for example.

But keep in mind, with each light source, the performance will decrease. VaM also uses only up to 5 light sources. Yes, you can set it to 6 but the last will always bug out. If you are interested in using more light sources, let me know. I can use up to 10 light sources in a scene (I set it to 11 light sources).

Many screenshots you see look really good, but many doens't really use a environment, which is harder to create the perfect lighting. On top of that, you can start using LUT's aswell. But if the lighting sucks, nothing else matters and will always turn out shit. No matter how good your textures nor which LUT you uses.
 
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So, to give you a example I made some screenshots to show how it looks. Now keep in mind that I made this very fast without balancing stuff out and i'm also still learning. I made these screenshots in 8k, so feel free to zoom in to see the high detailed version. I also did use a LUT and post processing plugin to create these pics.

So this is a simple 3-point system without any environment lighting (except the baked lighting in the environment).

1737843744.jpg




So let us now add a light source that recreates a ceiling light. As you can see, there is a white light shining on her from the ceiling. Fluorescent tube are commonly used, especially white colored once in public buildings, schools, hospitals etc. That's why I decided to use a white colored light source.

1737843932.jpg



Now let us recreate a sun that shines through the window on top of the 3-point setup and ceiling light. I haven't balanced this out, it's just to show you how you can change a scene by simply recreating environment light sources. I made it a little bit more yellow compared to the ceiling light and the brightest light, just to recreate the sun. I use in total 5 light sources here.

1737843942.jpg
 
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So, to give you a example I made some screenshots to show how it looks. Now keep in mind that I made this very fast without balancing stuff out and i'm also still learning. I made these screenshots in 8k, so feel free to zoom in to see the high detailed version. I also did use a LUT and post processing plugin to create these pics.

So this is a simple 3-point system without any environment lighting (except the baked lighting in the environment).
What environment is it that. I think I have but can't remember what name it's under? Nice lighting work👍
 
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