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LiquidGlassPack

Assets LiquidGlassPack 18

Feel

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Feel submitted a new resource:

LiquidGlassPack - Liguid, Cups and bottles with liquid

View attachment 162453
Its contents have a liquid effect.

I wanted a more natural effect.
The cup I made earlier was so static that I didn't use it much.

So I made cups and bottles with liquid effect.


View attachment 162454

View attachment 162455


View attachment 162457


View attachment 162458


How to use

View attachment 162460
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There are many...

Read more about this resource...
 
1665773311.jpg
:)
 
hey Feel, I'm using your asset in a release and am having a problem with a custom label. It tells me it's outside of the install directory. Any idea where I should put the custom label for it to be packaged up?
Capture.JPG
 
hey Feel, I'm using your asset in a release and am having a problem with a custom label. It tells me it's outside of the install directory. Any idea where I should put the custom label for it to be packaged up?View attachment 189528
I just checked this message.
It is a message that the corresponding resource is not included.
In this case, move it to the vam subfolder under the custom folder and include it.
Hope this helps.


You seem to have misunderstood the content.
If it's in my resources, you don't have to include it.
I don't know why it's so included, but it doesn't seem to be my resource.
 
Feel updated LiquidGlassPack with a new update entry:

Add emission function

Add emission function
PostMagic is absolutely necessary to utilize this feature.

View attachment 228365

Adjust the Emission Value.
View attachment 228366

Read the rest of this update entry...
 
Hi,
Thank you for this great asset, it is very useful.
However, I have a totally noob question and I feel that @Feel could help me on this, even if it's not really related to the asset (unless I'm missing some great fonctionality) : How did you make the 2nd animation in the overview panel ? (See below) :

scene3-gif.162454


Basically I'm trying to do exactly the same thing, and I assume you just attached a particle emitter to the neck of the bottle, but how do you trigger it ? I can't find any way to trigger an action based on an atom's rotation...

Or did you just add a collider trigger above the glass ?

Thanx in advance for any advice.
 
Hi,
Thank you for this great asset, it is very useful.
However, I have a totally noob question and I feel that @Feel could help me on this, even if it's not really related to the asset (unless I'm missing some great fonctionality) : How did you make the 2nd animation in the overview panel ? (See below) :

scene3-gif.162454


Basically I'm trying to do exactly the same thing, and I assume you just attached a particle emitter to the neck of the bottle, but how do you trigger it ? I can't find any way to trigger an action based on an atom's rotation...

Or did you just add a collider trigger above the glass ?

Thanx in advance for any advice.

It's a very simplistic way.
It was implemented by applying the timeline.
I can't show you because the related example has been deleted now.
But I will be adding this to the guide soon.
Please wait a little bit.
We are trying to provide as many guides as possible.
 
Thanks a lot for your quick reply. I'm looking forward for it.
I thought I had to get into into Timeline, but it's a huge plugin. There's so much to learn 😅

Thanks again.
 
Thanks a lot for your quick reply. I'm looking forward for it.
I thought I had to get into into Timeline, but it's a huge plugin. There's so much to learn 😅

Thanks again.
I am also grateful.
 
Feel updated LiquidGlassPack with a new update entry:

Vaccine bottle added.

View attachment 249430

Vaccine bottle added.
It would be good to use it with the following assets.

Read the rest of this update entry...
 
Hey, is just updated to version 16.. but every time im loading the asset bundle it sais its invalid ... T_T don't know what happend. Installed it several times but its not gonna work.. i don't know why. It worked fine so far... =(
 
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