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Solved Keyframed or tracked camera(NOT the WindowCamera) movement with PostProcessing

FiraBlue

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Jan 31, 2025
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All I would like is smooth camera movements (rotation and position), which "show/see"(plugin based) Post processing effects. The main camera loads Post Processing effects, but the WindowCamera doesn't. The problem with the MainCamera movement is that its JITTERY when you move with the mouse, even at the lowest DPI setting for my mouse to smooth to help smooth MY mouse movements, and at 60 FPS, the tearing and jitter are very noticeable when compared to the WindowCamera's movement (which is fluid and perfectly smooth at 60FPS).

I've tried Embody, possess, possess eyetarget tracking/parent linking/using gravity to move instead of keyframes, in all cases the "possess" feature WILL NOT follow along with movements, once you possess something, it... "forgets" whatever movement it was up to

There's absolutely NO CHANCE that there isn't a feature which uses the MainCamera renderer, but allows for a POV-like experience with smooth, precise camera movement controls, I just don't know how to do it!

So any help would be appreciated!
 
I'll answer my own question incase someone else stumbles upon this...

Use the "Embody" plugin
- In the "Passenger settings" you MUST have the two checkboxes "Lock Camera Position/Rotation" ***ON***. Yes, it's backwards, but it works, don't question it.

I just created an "empty" atom and checked the "possessable" box in it's control tab, then put the Embody plugin onto it

Then you can animate the empty control using something like Timeline(a plugin, from the same absolute legend creator as embody)

Honestly, I'll never use the WindowCamera again! I think it takes more frames than the Embody/Empty combo!
 
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