In the first 17 seconds of the video above, the white clothing modeled in CLO3D appears highly unrealistic physically: the fabric has almost no stiffness, stretches excessively when swung, and exhibits exaggerated deformations that defy real-world physics... I attempted to adjust its stiffness and compression properties to maximum values in VAM, but observed no improvement.
In contrast, the pink clothing created by other creators after the 17-second mark demonstrates far more realistic physics—even with vigorous movement, there is minimal stretching or distortion.
Could this be due to CLO3D’s default triangular topology during export? Would retopology to quadrilateral polygons resolve this issue?
The image shows UV layout and SIM texture.
Thanks!
Could this be due to CLO3D’s default triangular topology during export? Would retopology to quadrilateral polygons resolve this issue?
The image shows UV layout and SIM texture.
Thanks!