VaM 1.x Is there any possible way to do this 2 things?

Threads regarding the original VaM 1.x

Pavel M.

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Jan 12, 2026
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Hello, sorry about not saying what i needed in the title. So what i wanted to know was:
1) Is it possible to be able to grab and move a specific point in a person? What i mean is: instead of needing to use the "joints" (i don't remember the name, just to make sure: i'm talking about the green cubes on the persons) can i grab any point inisde the person.
2)Is i possible to make every "joint" not interactable in play automatically without me setting them all to false by hand? A script or a plugin maeby.
 
  1. Like something in between the elbow node and shoulder node? Not natively. Maybe there's a plugin out there that could do this, but who knows?
  2. You can use pose presets and/or the Control Physics 2 tab.*
* If you only mean the "interactable in play" or the pose/rotation checkboxes, a pose preset is the one you'd use. Alternatively, to not use a pose preset, you could make a set of triggers to do that by saving it on an UIbutton atom preset that you could load in the scene or something like that.

About more meaningful question titles, a title like this would help to know the questions topic:
  • "Some questions about node joints and poses"
 
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