I followed MacGruber's PDF guide to importing assets and managed to get a custom sofa and ottoman imported, but objects I just created in unity 2018.1.9 and import don't show up after I select them from my custom asset bundle in-game. They're in the bundle but don't render or collide after I load them.
The objects I created have mesh colliders, the standard shader is selected, and my objects just have albedo and normal maps.
My probuilder mesh isn't getting included in the asset bundle (the object is a blue cube instead of a mesh of the object), I can't seem to find the .fbx for my object, it's not listed with the rest (sofa, ottoman) or by searching *.fbx in explorer...
When I click the blue cube in my source folder for my object, the mesh filter is set to 'none'.
Would someone help me out with what I'm missing? Thanks in advance.
The objects I created have mesh colliders, the standard shader is selected, and my objects just have albedo and normal maps.
My probuilder mesh isn't getting included in the asset bundle (the object is a blue cube instead of a mesh of the object), I can't seem to find the .fbx for my object, it's not listed with the rest (sofa, ottoman) or by searching *.fbx in explorer...
When I click the blue cube in my source folder for my object, the mesh filter is set to 'none'.
Would someone help me out with what I'm missing? Thanks in advance.
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