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What i found that works the best is to save them as gbl files. Then import into unity. the gbl is the only gltf file that seems to always have its materials stuck to the model that can be dragged into unity right off the bat. if it doesn't, I take it into blender and export it again as a gbl. If it doesnt work after that and possibly a little tweeking in blender... there's something wrong with the file..
if you don't know how to import stuff into Unity first.. then this is your first step...
No... the gbl files are the easiest to import into unity, after you scale them and fix materials and that kind of stuff you need to export them into VaM as assetbundles. Gotta watch the video.. its a bit tedious at first.