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Question How to resolve issues where disabled simulation components in imported garments fail to perfectly align with character surfaces and distortion in vam?

nrl

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How can I resolve the issue where parts of the garment model in VAM that have simulation disabled fail to conform tightly to the skin surface, creating significant gaps with the character, as well as address the distortion in non-simulated sections?Here's my workflow: I use DAZ's G2F model imported into Clo3D for pattern creation and fabric simulation, then retopologize in Blender before converting to DAZ DUF files. In all three software environments (Clo3D/Blender/DAZ), the garments fit perfectly, but massive gaps emerge when imported into VAM. Additionally, disabling simulation causes severe fabric distortion, and even after re-enabling simulation, the Substance Painter-applied textures still show subtle deformation on the garment surface. What technical solutions could address these two specific problems?
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Hi Nrl
Make sure that when importing the Duf you do not have a custom Look that modifies the height and/or morphs.
Captura de pantalla 2025-04-28 175052.png

Custom scale (height)
Captura de pantalla 2025-04-28 175142.png

Custom morph with wrap to morphed vertices


Captura de pantalla 2025-04-28 175202.png

Custom morph without wrap to morphed vertices, can work in some cases
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Default morphs, this should be the way clothes should be imported

You should add more vertices in that part of the garment, you can look at this post about a mistake for having little density in the breast area.


Try adjusting the clothing offset and/or activating warp to smoothed vertices, in some cases activating or deactivating this option makes the clothing look weird.

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