How can I resolve the issue where parts of the garment model in VAM that have simulation disabled fail to conform tightly to the skin surface, creating significant gaps with the character, as well as address the distortion in non-simulated sections?Here's my workflow: I use DAZ's G2F model imported into Clo3D for pattern creation and fabric simulation, then retopologize in Blender before converting to DAZ DUF files. In all three software environments (Clo3D/Blender/DAZ), the garments fit perfectly, but massive gaps emerge when imported into VAM. Additionally, disabling simulation causes severe fabric distortion, and even after re-enabling simulation, the Substance Painter-applied textures still show subtle deformation on the garment surface. What technical solutions could address these two specific problems?