You could likely write a plugin (of find/pay someone to do it for you) that goes through all the renderers of the atom and sets "receiveShadows = false" for all of them. However, that is kind of a weird thing to do, unless your characters are partially transparent like for a "hologram" or something like that. Otherwise your brain will immediately tell you that it looks "wrong".
What you are likely really looking for are VaM's global illumination settings? You can get diffuse lighting via spherical harmonics and specular lighting from a low-res cubemap. Because it's fake GI of course (you need raytracing otherwise, which is too expensive for VR) there are no shadows. Usually you are limited to the available skyboxes that come with VaM. Besides the actual sky, they also do matching GI. However, you may want to checkout SkyMagic (part of my Essentials plugin set) for custom global illumination. Having good GI that actually matches your light setup is especially important for anything shiny, like polished metal/plastic, leather, latex or anything wet.
Scene Lighting Scene lighting is taken from the HDRI backgrounds included with VaM. There are 29 available choices accessed from the ”Global Illumination Sky” dropdown menu. The lighting from this only affects atoms built into VaM. it will not affect geometry brought in with an...
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Your most essential MacGruber tools in a convenient single VAR package. Note that you can download older versions of this plugin for free from here. AudioReverb Adds an Reverb filter effect to the audio source you place the plugin on. It's...
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