There have been a lot of discussions about managing space in VAM. A lot of these discussions have been focused on managing or offsetting the burden cached files have on users, but as we know, they can easily be cleared to free up space. The number of VAR files has been shown to impact performance in VAM, slowing things down and this too has been exhaustively commented on and may be solved in 2.0 whenever it drops.
But lately, the file size of the average package is undergoing a serious inflation of size. In part it's because textures on person and object atoms have gotten SO much better. Creators are really pushing the bounds of realism with some of their texturing and honestly I wouldn't have it any other way. If 2.0 promises even more modern DAZ versions, we can only expect that there will be more inflations in file size as G8 and G9 characters have even more detail. The increases to quality will be incredibly alluring and probably improve all sorts of experiences in VAM, but how do we balance the limitations of Hard Drive space? External drives tend to slow things down and some approaches like server uploading haven't really taken off. I'm interested to know what people are currently doing to manage space? Some solutions have focused on moving things on and off of your PC when you're using them, but often when I go into VAM to make things, I don't quite know what I'm going to do until I get there. Any thoughts on how to deal with this issue going forward? Is there any kind of compression VAM could do in 2.0 to decrease file size that wouldn't decrease quality? Interested to know your plans for this @meshedvr @VaMDeV
But lately, the file size of the average package is undergoing a serious inflation of size. In part it's because textures on person and object atoms have gotten SO much better. Creators are really pushing the bounds of realism with some of their texturing and honestly I wouldn't have it any other way. If 2.0 promises even more modern DAZ versions, we can only expect that there will be more inflations in file size as G8 and G9 characters have even more detail. The increases to quality will be incredibly alluring and probably improve all sorts of experiences in VAM, but how do we balance the limitations of Hard Drive space? External drives tend to slow things down and some approaches like server uploading haven't really taken off. I'm interested to know what people are currently doing to manage space? Some solutions have focused on moving things on and off of your PC when you're using them, but often when I go into VAM to make things, I don't quite know what I'm going to do until I get there. Any thoughts on how to deal with this issue going forward? Is there any kind of compression VAM could do in 2.0 to decrease file size that wouldn't decrease quality? Interested to know your plans for this @meshedvr @VaMDeV