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How to Make AutoFollowed and SpringBoned CUA Hair with CUAAutoFollow and EZSoftBone

Guides How to Make AutoFollowed and SpringBoned CUA Hair with CUAAutoFollow and EZSoftBone

zgock

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zgock submitted a new resource:

How to Make AutoFollowed and SpringBoned CUA Hair with CUAAutoFollow and EZSoftBone - guide for making Autofollow and SpringBoned CUA Hair

This is Tutorial How to Make CUA Hair whith has Spring Bone and Auto Morph Follow.

Requires:
DAZ Studio(Making This Guide with D|S 4.15).
Unity 2018.1.9f2

EZSoftBone(OSS SpringBone Library)
also find in Asset Store https://assetstore.unity.com/packages/tools/physics/ezsoftbone-148136

CUAAutoFollow

MacGruber's CUA...

Read more about this resource...
 
Thank you for the detailed guide! So the hair has no collision? It just goes through the shoulders?
 
Thank you for the detailed guide! So the hair has no collision? It just goes through the shoulders?
Hair Has Colision, In this tutorial, not have enough time for adjust. It Should be Hair Colider Radius More Thicker It will works well.
In Tutorial, Hair Material cutout value was bit higher, so seemed poke through shoulder.
If Turn off cutout, coliders seems works well.
(Arm Coliders have to enough thin. cos If it is thick, it makes Conflicts some animations, but maybe can be bit thicker)
 

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