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We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development. To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.
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I use oculus quest to play with vam, and since oculus implemented built-in hand traking i'd like to use it instead of leap motion (that i don't have because it is an external device very expansive), does anyone know how to enable it?
Unforutately, VaM 1.X does not support this. It requires a newer version of the Oculus libraries, which might even require newer version of Unity. I can't update 1.X Unity version right now as I'm using some components that no longer work with Unity 2018.2 and beyond.
I will look into it for 2.X as I'm moving to all new Unity version and Oculus plugin.
Unforutately, VaM 1.X does not support this. It requires a newer version of the Oculus libraries, which might even require newer version of Unity. I can't update 1.X Unity version right now as I'm using some components that no longer work with Unity 2018.2 and beyond.
I will look into it for 2.X as I'm moving to all new Unity version and Oculus plugin.
Thanks for answer. And whats about Virtual Desktop Hand Tracking support in future. Now it send joystick simulation to steam vr, but in future version it will be send full hand data to third party apps. Now VAM support Leapmotion, maybe it is possible to support hand motion data from VD, without using oculus quest / unity tracking engine and libraries?