I thought I was being pretty specific by asking how to edit an existing scene.
however specific you'll be it will still be too vague
vam has quite the learning curve and lots of ways to do things, it's a bit of sandbox.
but if it helps here are some very quick tips:
- atoms = objects (e.g. Person), controllers = points that you can move inside an atom (e.g. left hand)
- you go in edit mode, not play mode (the big buttons in the main UI)
- you click/select the atom (object) you want to edit
- there's also a select object list in the menu, you can select objects from there too and also add new ones
- when you select an object you'll get its menu open, from there you can customize more stuff
- the Control tab is the most important tab from that menu, you can delete the item from there
- from the Move tab you can alter the position & rotation, you can also drag objects around in the scene
- sound is trickier and you'll have to check a tutorial for that but the idea is to add an
Audio Source atom, that will be the place where the sound will come from in the 3d space. then you'll have to add the sound files from the main menu to the scene, something like Scene Sounds maybe, you'll notice it in the menu surely. You'll just select the files there and it will load them, it will allow you to play them in the scene. Next you'll have to get the files to play on the Audio Source. A quick and popular way to do actions in vam is with buttons. You can add a new button, from the menu you'll see a trigger tab. There you set what happens when the button gets clicked: you can add an action there, you'll select the atom you want to modify (the Audio Source atom you just added) and search for the other options, something like Sound/Audio > PlayNextClearQueue and select your mp3 from the list. Then whenever you'll click that button it will clear the audio queue of whatever is playing on the Audio Source atom and start playing your mp3.
- the simplest way to add some movement is by using plugins on the models. a good one is CycleForce included with vam, you can make specific parts of the body move in a specific repetitive way
- for more complex animations you can use AnimationPattern Atoms to sort of create animation steps that you can customize in more detail. There are also animation plugins that make it easier I think like Timeline and AnimationPoser
- you can add environments and stuff from the assets section of the hub with the CustomUnityAsset Atom. You add one of those to your scene, and from its menu you then select a file (an asset bundle) to load and then change the slider to pick an item from it. Some files contain multiple objects in them.
- from the main menu > scene lighting you can enable show skybox and pick a different one to get a quick background/skybox like clouds instead of the black background