The other plugin came with a sample "player" that would play audio files on the head audio source. For the built-in one you have to use animation triggers or other triggers. The easiest way is to make a UI Button atom, and on the Button Trigger tab add click action that is something like this:Sorry, I still don't understand. I've never played anything through "head audio" so I have no idea what it is or how to use it. I have used the other LipSync plugin though and that one has instructions on where to put your MP3 audio files. So maybe that's the real question: where do you put audio files for Head Audio to play?
No. All that matters is for the receiver to be the head audio in the person.Does it matter where the MP3 files are saved? In that other lipsync plugin they had to be in a specific folder.
Not directly (I think), you'd need to use a plugin to do that. Audiomate or RandomSound in Logicbricks plugin would be able to do that.Thank you @meshedvr that's very helpful!
Is there a way to make the button to PLAY RANDOM from of all the files I loaded ?