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    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

VaM 1.x High Poly/Not Blocky Iris?

Threads regarding the original VaM 1.x

bigdude12

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Any resources or methods out there for rounding out iris. More than often the iris on models are blocky and not a smooth circle. Any ways to change this?
 
Even upping the smooth passes doesn't seem to effect the iris geometry. You can fake it with Sclera textures though.
If the iris blends with part of the Sclera texture you get a slightly smoother/rounder look.
I used the default eye here (with Paledriver's reflections/shadows) and added a Sclera texture from ParticlePinnacles texture set to show the difference.

Default Iris with reflections.png

Default Iris custon Sclera with reflections.png


 
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