VaM 1.x Hello, I would like to ask for your help regarding a problem where my finger posture is fixed and cannot be changed or restored to its initial state!

Threads regarding the original VaM 1.x

ljhttxs

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I think it might be because I loaded a (slider) and saved it as a deformed human body, which makes it impossible to find the values of other sliders. I'm very frustrated, please help me!
【ky1001.HandMorphManager.9 ——https://hub.virtamate.com/resources/builtin-hand-and-finger-morph-manager.13860】It also has no effect on it!​
 

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How did you save the "deformed human body" or what do you mean by that? Slider means you changed a morph i guess?

You could check the "Hand Control" tab and there the "Finger Control Mode". If it is on "JSONParams" ("Add fingers" within Timeline does change that for example), you can't control the fingers anymore with morphs in the usual way, change it to "Morphs".

Did you change some finger morphs and then merged them together and can't change the original morphs? If that is the case, you could use Skynet's morph merge to separate the hands:
 
Thank you. I suspect it was caused by using the "MorphMerge" plugin to completely distort a human figure, then restoring it with a single click..Where is the "Hand Controls" tab?
How did you save the "deformed human body" or what do you mean by that? Slider means you changed a morph i guess?

You could check the "Hand Control" tab and there the "Finger Control Mode". If it is on "JSONParams" ("Add fingers" within Timeline does change that for example), you can't control the fingers anymore with morphs in the usual way, change it to "Morphs".

Did you change some finger morphs and then merged them together and can't change the original morphs? If that is the case, you could use Skynet's morph merge to separate the hands:
 
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