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VaM 1.x Hello everyone, I've encountered some issues while porting anime characters.

Threads regarding the original VaM 1.x

OoOoOoO

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My current workflow involves Wrap, Blender, and DAZ. The specific challenge I'm facing is how to apply eyelashes from a third-party model onto a head model that has already undergone morphing. I have attempted to create the eyelashes as a clothing item, but despite trying various methods, I haven't been able to achieve a satisfactory result.

I used Google Translate for this message, so please kindly overlook any parts that might sound a bit awkward. I've only just started getting into VAM, and I hope we can chat and exchange ideas in the future. Of course, once I manage to perfect this character, I'll be sure to share it with everyone to enjoy! 🥰 🥰

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You could try re-wrapping the eyelashes with the ClothingEditor plugin. In the plugin make sure the "Active Item" is the eyelashes clothing if it's not selected already, then use "Refresh Items". Switch to the "Wrap" tab and use "Skin Vert Select" to select adjacent vertices around your G2F model's eyes, then use "Clothing Vert Select" to select vertices of the eyelashes/eyelines.

Now you can try wrapping to see if the result is improved. Make sure to change "Skin Wrap Target" to "Morphed" before using "Execute Wrap". Try experimenting with settings like changing "Wrapper" and the "Smooth Iterations" on the "Edit" tab to get better results. Re-adjusting the selected vertices might also be necessary.

If you also need to import the eyes you can try something a little different. In Blender try duplicating your G2F model then delete all of the duplicate's vertices except ones using "EyeReflection" material. Join this new "EyeReflection" mesh to your eyes then proceed to import this as clothing in VaM. When importing make sure to hide the material for "EyeReflection" in the Clothing Creator. Now when using the ClothingEditor plugin instead of selecting vertices manually you can use the "Select by Material" option and select "EyeReflection" on both "Skin Vert Select" and "Clothing Vert Select". Wrapping the eyes with this selection should prevent deformation and ensure that the clothing eyes follow the G2F model's eyes accurately.
 
ClothingEditor plugin. In the plugin make sure the "Active Item" is the eyelashes clothing if it's not selected already, then use "Refresh Items". Switch to the "Wrap" tab and use "Skin Vert Select" to select adjacent vertices around your G2F model's eyes, then use "Clothing Vert Select" to select vertices of the eyelashes/eyelines.

Now you can try wrapping to see if the result is improved. Make sure to change "Skin Wrap Target" to "Morphed" before using "Execute Wrap". Try experimenting with settings like changing "Wrapper" and the "Smooth Iterations" on the "Edit" tab to get better results. Re-adjusting the selected vertices might also be necessary.

If you also need to import the eyes you can try something a little different. In Blender try duplicating your G2F model then delete all of the duplicate's vertices except ones using "EyeReflection" material. Join this new "EyeReflection" mesh to your eyes then proceed to import this as clothing in VaM. When importing make sure to hide the material for "EyeReflection" in the Clothing Creator. Now when using the ClothingEditor plugin instead of selecting vertices manually you can use the "Select by Material" option and select "EyeReflection" on both "Skin Vert Select" and "Clothing Vert Select". Wrapping the eyes with this selection should prevent deformation and ensure that the clothing eyes follow the G2F model's eyes accurately.
Thank you very much for your suggestion; I will give it a try shortly. I am still relatively new to DAZ, so if any other questions arise, I hope we can continue our discussion. 🥰
 
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