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Question Height/Displacement maps

sdfg3456

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I've started messing around with ShaderMap and normal, spec, gloss, etc maps for VAM.

I'm wondering, does VAM support displacement or height maps at all? I've tried various things: placing displacement map as alpha channel in normal map, and it's not seen.

Does anyone know? It would add a lot of realism to skin if we can add some height/displacement information to it.
 
Hi,
VaM as it is now, with the old Unity version it uses, does not support any maps that alters the ammount of vertices of the old DAZ Genesis 2 figure meshes itself (except tesselation). No displacement maps, or Hi-Res morphs, additional details, aso.
It only uses Normal and/or Bump maps that will add fake details.
AFAIK the future VaM version 2.x will most likely bring some of the modern DAZ HiRes stuff and therefore maybe displacement maps.
 
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