Just for additional info:
- Note that you can animate the EyeTargetControl of a character to control where Life#Gaze looks at, e.g. using IdlePoser with anchored animation or some Timeline stuff.
- Life 12 released yesterdaywith improvements to it's Gaze plugin, it can now properly handle characters that are not upright. I had a quick try with RealGaze just now and it seems to have the same problem, although there might be some option I'm not aware of.
Thats amazing you figured out how to do that.
Do any of your plugins also animate the torso or rest of the body to point at the camera or other objects? That is something that makes it more realistic; because real people move the rest of their body when they look around.
I havent checked out the Real Gaze yet, but what I would like to see in this kind of plugin is sliders that affect the amount that various joints point towards the camera; like the "Look at Me Pose Control" in DAZ that lets you set joint % towards the camera for still shots. But with VaM it should be live tracking of multiple joints. So you could also set the head to be pointing like 0%-100% towards the camera, instead of always totally at the camera.
And also being able to animate the sliders would be great like you can do in Maya on most slider functions.
Oh and my other question is where can you adjust the limits for how much the head turns to look. Because as it is set it stops too soon. Real people can turn their heads further than that.
And my other question is about Life 12 Payment. Can people pay once for it or is it a monthly thing.
And did you update other parts like the breathing or add anything elce other than the upside down look correction in the upgrade from 11 to 12?
I notice you said in the release:
" Besides this I made some improvements on how you can
swap parts of the modular code of the Life package for your own! It's still a bit struggle to create such a VAR, VaM does not recognize the reference to Life.12 on its own, so you have to add the reference manually in the meta.json file. I attached an example of a Life version that does not do mouth/lips animation, as this was something that was requested multiple times so other plugins can take control of that. Note that if you want to re-release major parts of Life in modified form, you have to wait for EarlyAccess to end and
release under CC-BY-SA license. "
Can you please explain how to swap parts of modular code; and what could we do with that? And how exactly would one edit the meta.json file so that Life.12 works. Are you saying this version does not do mouth/lips animations? Or that included in the release is also a no mouth version. What plugin do they say is better for that?