• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

VaM 1.x Hand morph Baked into Body

Threads regarding the original VaM 1.x

swaggyb

New member
Joined
Feb 17, 2025
Messages
3
Reactions
0
There is a body morph that I downloaded from the hub that seems to have baked in hand morphs that causes issues.
Is there anyway to fix this? I'm aware of the Morph merge and split plugin but I don't think that would work just for the hand morphs.
 
There is a body morph that I downloaded from the hub that seems to have baked in hand morphs that causes issues.
Is there anyway to fix this? I'm aware of the Morph merge and split plugin but I don't think that would work just for the hand morphs.
Add a note in the comments section for that look. Ask the creator to fix it. This is why it's always a good idea to merge morphs with the figure in the T-pose.
 
Upvote 1
If you feel like doing it yourself you could use "Vam To Daz" to bring the morph into DAZ Studio and fix it there. In DAZ there's a thing called "Clear Selected Deltas From Favorites" that will let let you unmorph whatever vertices are selected. See the guide below if you want to try it, they use eyes as an example but you can just select the hand face groups instead.

Removing/Resetting Vertices from a Morph in Daz Studio
 
Upvote 1
Back
Top Bottom